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Author Topic: [pre] Legend of Zelda: Curse of Stalfolia  (Read 2781 times)

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[pre] Legend of Zelda: Curse of Stalfolia
« on: December 15, 2007, 03:24:41 pm »
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Another adventure of link style game, exept this time it's not revamped and I used sprites to make more sprites, the basic plot of the game is link has wandered around after the events of my other project star of tomoshibi, link has left hyrule because he scattered the triforce and broke each one into 3 pieces. He wanders into the land of the dead and gets tunrned into a stalfols.More info comming soon.
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Re: [pre] Legend of Zelda: Curse of Stalfolia
« Reply #1 on: December 16, 2007, 12:07:24 am »
  • I need something new to put here...
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Hmm... sounds... alright. Maybe give it a different title.

In MM link turned into a deku-nut
In TP link turned into a wolf
In LTTP link turned into a Pink Bunny

How about... Undead Skull... or something?
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Re: [pre] Legend of Zelda: Curse of Stalfolia
« Reply #2 on: December 16, 2007, 03:13:40 pm »
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It's called a stalfols, the skeleton enemies.

This is the spritesheet that I have for link:

The first line is link for the first half of the game.
The second line is a shadow burst where link's power is increased for a breif period of time.
The third line is with the weapons of the shadow warrior.
The fourth line, well that's pretty much self explanitory.
« Last Edit: December 16, 2007, 03:18:47 pm by SubrosianDimitri »
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Re: [pre] Legend of Zelda: Curse of Stalfolia
« Reply #3 on: December 16, 2007, 09:31:07 pm »
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you know, I probably know you better than anyone else on the planet but this, is just surprising.
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Link: "Who put the ape in Apricot? What've they got that I ain't got?
Ganon: "Courage?"

CoFounder of:
Re: [pre] Legend of Zelda: Curse of Stalfolia
« Reply #4 on: December 17, 2007, 04:31:54 am »
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well, I always have been unpredictable
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Re: [pre] Legend of Zelda: Curse of Stalfolia
« Reply #5 on: December 17, 2007, 06:59:30 am »
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True
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Link: "Who put the ape in Apricot? What've they got that I ain't got?
Ganon: "Courage?"

CoFounder of:

Mamoruanime

@Mamoruanime
Re: [pre] Legend of Zelda: Curse of Stalfolia
« Reply #6 on: December 17, 2007, 07:23:09 am »
  • ^Not actually me.
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It's called a stalfols, the skeleton enemies.

This is the spritesheet that I have for link:

The first line is link for the first half of the game.
The second line is a shadow burst where link's power is increased for a breif period of time.
The third line is with the weapons of the shadow warrior.
The fourth line, well that's pretty much self explanitory.

Might wanna check your spelling on the enemy name before this reaches production :P Stalfos is the correct spelling ( - the added l before the s :P)
Also, in accordance to Vandavil's comment; official Zelda releases follow this pattern- "Zelda: *insert pivotal item here*"

Other than that :D this project looks neat
« Last Edit: December 17, 2007, 07:25:21 am by Mamoruanime »
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Re: [pre] Legend of Zelda: Curse of Stalfolia
« Reply #7 on: December 17, 2007, 07:24:14 am »
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thanks
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Re: [pre] Legend of Zelda: Curse of Stalfolia
« Reply #8 on: December 17, 2007, 07:42:58 am »
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Also, in accordance to Vandavil's comment; official Zelda releases follow this pattern- "Zelda: *insert pivotal item here*"
All except for Zelda II: The Adventure of Link
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Link: "Who put the ape in Apricot? What've they got that I ain't got?
Ganon: "Courage?"

CoFounder of:
Re: [pre] Legend of Zelda: Curse of Stalfolia
« Reply #9 on: December 17, 2007, 10:58:58 am »
  • I need something new to put here...
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Also, in accordance to Vandavil's comment; official Zelda releases follow this pattern- "Zelda: *insert pivotal item here*"


...

Link to the past isn't an item
Twilight Princess isn't an item
Oracle of Ages/Secrets isn't an item
Links Awakening isn't an item
Adventure of Link isn't an item. XD

But, The rest do, so I see your point!
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Mamoruanime

@Mamoruanime
Re: [pre] Legend of Zelda: Curse of Stalfolia
« Reply #10 on: December 17, 2007, 11:02:04 am »
  • ^Not actually me.
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Also, in accordance to Vandavil's comment; official Zelda releases follow this pattern- "Zelda: *insert pivotal item here*"
All except for Zelda II: The Adventure of Link
Yes, and it was also the oddball of the zelda family o.o; Though fun, it was when the series was coming into its own. It wasnt until "Triforce of the Gods" that it started getting item-specific names, which has been the series standard since 93' :P

-Vandavil

LTTP was "Triforce of the Gods"

Oracle of Ages/Seasons was "Nut of the Mysterious Tree: *oracle name*"
Links Awakening was "Dreaming Island" (again, an object)

Adventure of Link is the only oddball :p

They've been pretty good about keeping the original titles lately, but the localized titles are lame XD
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