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Author Topic: The Legend of Zelda: The Shadowgazer is dead - long live The Shadowgazer!  (Read 296914 times)

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Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #820 on: July 21, 2008, 02:20:17 am »
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I found an error - when you press left and right at the same time while moving with your shield, Link stops moving, but the animation of him moving keeps playing.

Out of curiosity, is the room speed 60 or 30 in your game? Seems like a smoother 60 to me, though I can't tell.
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Ahruon

I'm living in the tree in your backyard...
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #821 on: July 22, 2008, 03:53:36 pm »
  • Bring it on...
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Hey your right !!!
What is up with that !? :huh:
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BB92

Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #822 on: August 02, 2008, 08:41:05 pm »
so, is this still active? hope it is. btw, what page is the demo?
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Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #823 on: August 02, 2008, 08:45:21 pm »
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yep still active, demo page 1
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Ahruon

I'm living in the tree in your backyard...
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #824 on: August 03, 2008, 12:27:51 am »
  • Bring it on...
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If we want this  game to be the best we should at least post something in here  :-\
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Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #825 on: August 03, 2008, 12:39:08 am »
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i still wounder when this game will get a new update but remember he said he would update whenever he has something to upadate
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Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #826 on: August 03, 2008, 01:13:31 am »
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Quote
Yeah, I don't want to lock this topic because occasionally questions get brought up for which others might have input, but I'd appreciate it if people didn't keep asking when this will be finished.
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Ahruon

I'm living in the tree in your backyard...
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #827 on: August 03, 2008, 02:49:59 am »
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Well that's awfully espesific...
I guess we have to wait until he updates  :(
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Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #828 on: August 20, 2008, 04:20:36 am »
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cant wait for the next update/demo but take your time King Mob, your game is going to be AMAZING, just keep doing what your doing and all will be well. one question, are you still using goodnights/mitxellas movement engine? i want to know because im using that same engine and there is an annoying bug that i cant fix and its when you walk upwards into a diagonal area in the level, it makes you move much faster than normal. also when your walking along side a vertical or horizontal area and try to move in a diagonal direction you slow down. i noticed you havent fixed this in your latest playable demo and was wondering if you knew about and/or fixed it and if so can you tell me how you did it please?(or even better, send me your basic movement engine) this bothers me because i, like you, am a perfectionist.
anyway, thanks in advance for any help and keep up the AMAZING work
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Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #829 on: August 20, 2008, 01:14:09 pm »
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Please do not gravedig. they allready said to wait for the next update.
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Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #830 on: August 20, 2008, 04:20:47 pm »
  • Super Hero Time!
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Please do not gravedig. they allready said to wait for the next update.

That wasn't a gravedig. Please don't rent-a-mod -_-
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!@#$% I lost my entire post, god dammit.

Mirby

Drifter
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #831 on: August 20, 2008, 06:42:33 pm »
  • To bomb or not to bomb...
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* MetaKirby remembers to install the Win Maximum Expandinator 3000 Mk. II into the topic and readies the Scepter of Ulimate Pwnage for King Mob

Because this game deserves it.
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Mirby Studios | Share & Enjoy now available! (Links above!) | Games I've Beaten
Quote from: Mamoruanime
I like-like it :D
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Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #832 on: August 20, 2008, 06:51:55 pm »
  • Don't Worry Sir, I'm From The Internet.
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* MetaKirby remembers to install the Win Maximum Expandinator 3000 Mk. II into the topic and readies the Scepter of Ulimate Pwnage for King Mob

Because this game deserves it.
What point did this have?

Please do not gravedig. they allready said to wait for the next update.

That wasn't a gravedig. Please don't rent-a-mod -_-
And what point did this have? There is a report button.

Please do not gravedig. they allready said to wait for the next update.
That goes for you too.

cant wait for the next update/demo but take your time King Mob, your game is going to be AMAZING, just keep doing what your doing and all will be well. one question, are you still using goodnights/mitxellas movement engine? i want to know because im using that same engine and there is an annoying bug that i cant fix and its when you walk upwards into a diagonal area in the level, it makes you move much faster than normal. also when your walking along side a vertical or horizontal area and try to move in a diagonal direction you slow down. i noticed you havent fixed this in your latest playable demo and was wondering if you knew about and/or fixed it and if so can you tell me how you did it please?(or even better, send me your basic movement engine) this bothers me because i, like you, am a perfectionist.
anyway, thanks in advance for any help and keep up the AMAZING work
It's okay if you post this, but try and ask someone in discussion. Chances are you will get the answer much quicker.
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Grimace is the demiurge, the creator. From him all things in McDonaldland have sprung. He is not a sin, he's not a menu item, he's just Grimace. He exists. He rolls his lidless eyes and flaps his lipless mouth, formless and terrible, a protean idiot thing from the depths of pre-history.

Mirby

Drifter
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #833 on: August 20, 2008, 06:56:52 pm »
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The point? Hype that may or may not be wanted. Anyways, you guys seem to be acting like we can't talk about this game anymore until he posts something. Better we talk about it and keep it up at the top of page 1 then forget about it and let it fall to page 3 or 4. It is epic already, and if you read another post of mine in another topic, you'd understand the Scepter thing. Anyways, let's start talking about relevant stuff and stop spamming up his topic with posts about DON'T POST THAT because you're being slightly hypocritical when you say that, for your post is that way as well.
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Mirby Studios | Share & Enjoy now available! (Links above!) | Games I've Beaten
Quote from: Mamoruanime
I like-like it :D
  • Mirby Studios
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #834 on: August 20, 2008, 07:15:13 pm »
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Please do not gravedig. they allready said to wait for the next update.

That wasn't a gravedig. Please don't rent-a-mod -_-
And what point did this have? There is a report button.

Why would I report when I'm a mod?

Now you're just rent-a-modding too... majorly.
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!@#$% I lost my entire post, god dammit.
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #835 on: August 20, 2008, 07:24:27 pm »
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Please do not gravedig. they allready said to wait for the next update.

That wasn't a gravedig. Please don't rent-a-mod -_-
And what point did this have? There is a report button.

Why would I report when I'm a mod?

Now you're just rent-a-modding too... majorly.

You're a hidden moderator and because this information isn't so open to everyone, acting so brazenly is only going to lead to problems.  Anyway, I wish this project had another update because I like this project, but I can be patient enough to wait for it. 

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Mirby

Drifter
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #836 on: August 20, 2008, 07:30:03 pm »
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True. I figured out that Zidane was a mod when he was going to lock a topic but CA beat him to it, and mods can lock topics. Also, I can't wait for the next update either. Regardless, it won't surpass the max WP capacity, because I know it will be full of much MUCH win.
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Mirby Studios | Share & Enjoy now available! (Links above!) | Games I've Beaten
Quote from: Mamoruanime
I like-like it :D
  • Mirby Studios
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #837 on: August 20, 2008, 07:33:13 pm »
  • Don't Worry Sir, I'm From The Internet.
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*Sigh* I just don't think we all need to pay attention to the topic with 56 pages already when there are quality games on this board that only get one post every few days. No one will forget about Shadowgazer, even if no one posts here and I'm sure it wouldn't matter if we did or not it wouldn't affect the completion of the game at all. Yes, it's golly good to put a bunch of compliments on here but when they are from the same people over and over, it gets annoying. Even worse are the same people who ask over and over for an update.

Please do not gravedig. they allready said to wait for the next update.

That wasn't a gravedig. Please don't rent-a-mod -_-
And what point did this have? There is a report button.

Why would I report when I'm a mod?

Now you're just rent-a-modding too... majorly.
Like 4Sword said, how was I supposed to know you are a mod? I'm not someone who knows every person by every screen name they ever had and I'm sorry "Pyro" if I didn't look down at your sig to see what games you were playing to recognize you. And even if I did, I couldn't know you were a mod.

I just wanted to say, that why can't we all just wait for another update before we put so much. If you were to look at the amount of posts for Skeme KOS, you would see that was his first post and maybe notice that it had relevance. If someones first post is on this topic, than be my guest. If someone keeps posting useless stuff, than that doesn't matter.

I'm sorry if I'm being to presumptious or uppity, but honestly, we have quality games on the forum that could be noticed instead of just paying attention to this one. And with that I'm done, do whatever you want, it's not my topic.
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Grimace is the demiurge, the creator. From him all things in McDonaldland have sprung. He is not a sin, he's not a menu item, he's just Grimace. He exists. He rolls his lidless eyes and flaps his lipless mouth, formless and terrible, a protean idiot thing from the depths of pre-history.
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #838 on: August 20, 2008, 07:57:53 pm »
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http://www.zfgc.com/users/kingmob/index.html

Edit:
Unlocked! XD
A new video will be previewed here in advance of the NCFC and the re-opening of the site. Next couple of days...
« Last Edit: October 15, 2008, 04:13:22 pm by King Mob »
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Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #839 on: October 16, 2008, 01:31:11 pm »
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Long-overdue update time.  XD

Here's a new video ahead of the NCFC next week. 4 minutes long, 25MB, if you don't want to download it, it will be YouTubed in time for the 21st. As usual, capturing the video with Fraps affects the frame rate in the larger rooms like Lake Hylia, but I didn't think it was so bad I had to leave those shots out.

So, the stuff you see in the video are glimpses of the concepts I've been talking about for ages. You see a bit of the ship travelling from one port to the next; a journey from the waking world to the nightmare world, how it works and a general idea of what it looks like (I appreciate the skies are a bit empty - they'll ultimately be filled with distant floating chunks of landscape); plus how I've reworked some stuff for 2D (Freezzards!). There's a quick look at a frozen ice dungeon, which I've done a bit of work on because a few months back it looked like I'd be switching the first two dungeons round, but I've since decided against that - just thought you might like to know it exists!

I also wanted to show what the observatory revealed in some screens a while back was for. It has other purposes, related to the overall story, but primarily it's a replacement for the figurine gallery from the Wind Waker. As you travel the overworld you'll find books containing mysterious sets of numbers, which turn out to be astronomical coordinates. So you go to the observatory telescope and check the coordinates and you get to *name* your newly-discovered constellation. There's one for every NPC in the game, just like the figurine gallery, and it if you're stuck you can consult the star chart and it will give cryptic hints as to what might rid them of their nightmare.

I think that's about the size of it, and I know I'm not posting anything playable but there's nothing I can take out and put into a neat self-contained demo that wouldn't be utterly pointless, and I don't really want to have to do that anyway...

So, hope you enjoy.

Cheers,

KM

Edit: A thousand thank yous to HelpTheWretched, without whom this video would be significantly quieter. ;) Cheers, man.
« Last Edit: October 16, 2008, 01:47:42 pm by King Mob »
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