Create some new variables in the .mgb files (.ini) and have the engine load them, like
ini_write_string('Location', 'current', 'Clock Town');
Then when you restart you can have the engine read the variable
currentLocation = ini_read_string('Location', 'current', '');
switch (currentLocation)
{
case 'Clock Town':
room_goto(rmClockTown);
break;
...
}
Hope you get the jist of that.
lol mewgull not to sound rude but if you don't know how to do that its maybe to hard to make your game. Because what you ask can be done real easy with a few variables
Next time, just post some code to help him instead of being mean and talking down to him. Not everyone is a GM master and we all start somewhere.
Anyway on topic TRM you are really kind your Menu engine rocks!!!
Thanks old friend.