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Author Topic: GB style MM Registration Menu Engine (GM 6.1)  (Read 5744 times)

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GB style MM Registration Menu Engine (GM 6.1)
« on: June 06, 2006, 05:09:14 pm »
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Download: mmgbRegistrationTutorial.zip (312KB)

With External Resources: mmgbRegistrationTutorialExternal.zip (310KB)



Click thumbnail to enlarge:


Important: Do not use the sprites/backgrounds provided in your own projects as they are property of SpriteCollector and I.

Press F1 for this information
Quote from: F1
Majoras Mask GB style registration menu
by Daniel Barras a.k.a. TheRealMethuselah

Keyboard Controls
Z: A
X: B
Arrow Keys: Move the cursor
Spacebar: Take a screenshot (Saved in /Screenshots folder)
F4: Toggle Full-Screen/Windowed Mode

After first run you will be able to edit the Player#.mgb files.
You may use Notepad or your favorite text editing program.

Values for the Player#.mgb files:

[Player]
name=(name, up to 8 characters)
[Heart Containers]
amount=(3 - 20)
pieces=(1 - 3)
double_defence=(0 or 1)
[Rupees]
wallet=(1 - 3)
amount=(0 - 500)
[Remains]
odolwa=(0 or 1)
goht=(0 or 1)
gyorg=(0 or 1)
twinmold=(0 or 1)
[Masks]
amount=(0 - 24)

Credits
SpriteCollector for his 'Remains' and Menu sprites.
Please do not use his sprites in your completed games.
Please give credit to TheRealMethuselah if you use this in your projects.

Don't forget the Constants:


« Last Edit: June 07, 2006, 03:43:07 pm by TheRealMethuselah »
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Re: GameBoy style Majora's Mask Registration Men...
« Reply #1 on: June 06, 2006, 05:31:07 pm »
  • Master Of Disaster
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Wow, that's very helpful to many people! Great job dude *thumbs up*
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.TakaM was here
  • Lumeuni
Re: GameBoy style Majora's Mask Registration Men...
« Reply #2 on: June 06, 2006, 05:32:02 pm »
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Glad you like it TomPel.  ;)
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Limey

Re: GameBoy style Majora's Mask Registration Men...
« Reply #3 on: June 06, 2006, 05:43:38 pm »
Hmm, If you don't want people using the sprites, why don't you include a lower quality sprite in the engine instead, for its pretty likely people will use the sprites anyway :P

Though it looks nice, gj :D
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Re: GameBoy style Majora's Mask Registration Men...
« Reply #4 on: June 06, 2006, 05:47:12 pm »
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Limey, you could say that about a bunch of projects/sprites. I'll leave them in and have people here use the honor system. If they happen to use the sprites then you can have their projects removed or the person banned. That's why we have those rules.

EDIT: For those who keep asking; the Taskbar Calculator can be downloaded here
« Last Edit: June 06, 2006, 06:01:08 pm by TheRealMethuselah »
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Re: GB style MM Registration Menu Engine (GM 6.1...
« Reply #5 on: June 06, 2006, 08:30:16 pm »
  • Txet Lanosrep
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Very nice TRM!  Although I am not a fan of the graphics (me = not GB fan) the coding is great, I haven't found any flaws yet, but hey two minutes isn't very long ;)
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Retro
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Re: GB style MM Registration Menu Engine (GM 6.1...
« Reply #6 on: June 06, 2006, 08:34:17 pm »
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Thanks Retro, and good luck with your game as well.
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Re: GB style MM Registration Menu Engine (GM 6.1...
« Reply #7 on: June 06, 2006, 08:35:10 pm »
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this is great.
I am definatly using it.

in the actual game, how do you make it to go back to where you were when you saved it.    like when you load it, it goes back to the saved place...  if you have a real game with moving in it
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Re: GB style MM Registration Menu Engine (GM 6.1...
« Reply #8 on: June 06, 2006, 08:37:09 pm »
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lol mewgull not to sound rude but if you don't know how to do that its maybe to hard to make your game. Because what you ask can be done real easy with a few variables. Anyway on topic TRM you are really kind your Menu engine rocks!!!
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Re: GB style MM Registration Menu Engine (GM 6.1...
« Reply #9 on: June 06, 2006, 08:38:04 pm »
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Create some new variables in the .mgb files (.ini) and have the engine load them, like
Code: [Select]
ini_write_string('Location', 'current', 'Clock Town');
Then when you restart you can have the engine read the variable
Code: [Select]
currentLocation = ini_read_string('Location', 'current', '');

switch (currentLocation)
{
 case 'Clock Town':
  room_goto(rmClockTown);
 break;
 ...
}

Hope you get the jist of that.

Quote from: Hyrule_boy
lol mewgull not to sound rude but if you don't know how to do that its maybe to hard to make your game. Because what you ask can be done real easy with a few variables
Next time, just post some code to help him instead of being mean and talking down to him. Not everyone is a GM master and we all start somewhere.

Quote from: Hyrule_boy
Anyway on topic TRM you are really kind your Menu engine rocks!!!
Thanks old friend.
« Last Edit: June 06, 2006, 08:40:38 pm by TheRealMethuselah »
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Re: GB style MM Registration Menu Engine (GM 6.1...
« Reply #10 on: June 06, 2006, 08:45:08 pm »
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thanks for the help...
I just get confused easily :-[ :-\ :D
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Re: GB style MM Registration Menu Engine (GM 6.1...
« Reply #11 on: June 06, 2006, 08:48:07 pm »
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Just a suggestion, but you might want to read the GameMaker 6.1 Documentation section on GML and check out the .ini documentation thoroughly.

Look through the tutorial line-of-code by line-of-code and see if you can follow along, this way you know how it loads and saves variables.

Quote from: Mewgull
Comming Soon!  (Not from Hyrule Boy(my own)
You might want to add another ) or you'll get a coding error... lol.
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Re: GB style MM Registration Menu Engine (GM 6.1...
« Reply #12 on: June 06, 2006, 08:54:12 pm »
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instead of being mean and talking down to him. Not everyone is a GM master and we all start somewhere.

I wasn't planning to be mean or something its just that what he asked is realy easy and I'm not saying I'm a GM Master because I'm not. But if you make a difficult project like MMgb I think you should be atleast be able to know how to do that. There are harder things to code for MMgb.
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Re: GB style MM Registration Menu Engine (GM 6.1...
« Reply #13 on: June 06, 2006, 09:18:11 pm »
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Just help him out instead of belittle-ling him is all I'm saying.
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Re: GB style MM Registration Menu Engine (GM 6.1...
« Reply #14 on: June 06, 2006, 09:26:17 pm »
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I already helped him with jumping and pushing.
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Re: GB style MM Registration Menu Engine (GM 6.1...
« Reply #15 on: June 06, 2006, 09:28:54 pm »
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Ok, let's get back on-topic brotha' man.  :)
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Re: GB style MM Registration Menu Engine (GM 6.1...
« Reply #16 on: June 06, 2006, 10:18:39 pm »
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^ that is true, but, you should just help people, regardless of what they "owe" you(Spelling?)
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Re: GB style MM Registration Menu Engine (GM 6.1...
« Reply #17 on: June 07, 2006, 12:28:00 am »
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Mewgull, can you drop it as well... let's just stay on topic.
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Re: GB style MM Registration Menu Engine (GM 6.1...
« Reply #18 on: June 07, 2006, 12:42:54 am »
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Really good. Glad someone finally added a menu engine to ZFGCs collection.
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Re: GB style MM Registration Menu Engine (GM 6.1...
« Reply #19 on: June 07, 2006, 12:45:07 am »
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Thanks piers

EDIT: I've added an external resources version to the first post.
« Last Edit: June 07, 2006, 03:44:19 pm by TheRealMethuselah »
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