Random, one small advice. When revealing story parts and you want some feedback on it, please make it inviting to read. With this part and with the earlier part you have a giant wall of text someone could easily get lost in. No structure to it. Combined story stuff with explanatory comments. It is really difficult to read, without the structure and any text markup
You will hardly get any reply and people will just skim the text very lightly. And secondly, when you post a story part, it is also nice when you use the button "Spell Check" in the post reply screen, to get rid of all the typo's
Myths.
That is because I'm not trying to spell Myths. Mythe is a tribe.
So, you made up a new word that functions as a name. Nice idea, bit faulty in the practice. I would have chosen a word that is not that easy confused.
Okay, so we aren't going to reveal any screenshots atm, but we decided to spill a little do to technical difficulties.
The Final Dungeon of SM is an area called Proc-Necon (which means Holy Groud on the Ground).
You don't give screens, because you don't want to ruin the surprise. But you are going to reveal the climax of the story. That truly is having your priorities straight
This area is what we are questionin wether it should be the same place as Stone Tower from Majora's Mask. We basicly based the area off an absolutly non-canonical/non-proven theory -> http://www.zeldauniverse.net/forums/nes-snes-n64-zelda/50295-stone-tower-of-babel-why-termina-was-doomed.html.
Never liked that theory. It searches for deeper meaning behind something that is just a great dungeon.
At that moment, Proc-Necon will fall from the sky as if it rised from the ground, but it was upsidedown.
...
(yes the base of the temple's entrance is the Giant goron from MC)
I'm a little confused. Are you going to make a 2D or a 3D game.
Proc-Necon is was a temple that the men of Ikana built to defy the Three Goddesses, fore Termina except some (which were the ancestors of the survivors) worshiped the Four Giants. Each Giant was a fragment of the God's corruption. The temple was built to banish the gods so Giants may come and deem their land as the New Holy Ground. They created a mask known as the Giant's Mask (isn't an obtainable item) which was shrined in the center of the temple.
I don't know what you are trying to get at here, but it seems to me a bit of irrelevant info about how you are tying it all in to MM. Which are even inconsistent with MM.
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and you are confronted by you sibling (Sen if your Zelda, Zelda if your Sen), to your surprise, (s)he is the boss, but in reality, your the boss. In the first stage, it's one on one combat. In round two, you grow tentacles from your back, so does your oppenet, and your oponets tactics alter (to get/deal damage at this point, you have to avoid being attacked in the back/attack your oppenet in the back). In round 3, congratulations you killed your sibling, but now your father walks in...... He points to a scealed sword (like Deathsword in TP) that wasn't their before. The sword comes out and in floats over to your father's hand (somehow, every time we code that part, the game freezes up so we are trying to fix that). He walks over to your sibling and takes his/her corp then walks back into the door to leave (this part seems like it should be more difficult to code than the sword thing, but for some reason, this was the easy one).
Wait! ..... what! ..... really? ...... WTF,
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you grow tentacles (WTF), you kill your sibling (WTF). Your father doesn't mind (deranged dude). Well, confronting your sibling, killing him/her and your father not minding it, can be good storytelling. (Except that both siblings are chosen heroes of the story.) But the tentacles growing out of your back is really a bad idea. What happened to letting the player be the player.
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However, then, the sceal breaks and out comes Farore's Wrath. We won't spoil how you fight this last stage. When your done the tower croumbles and you die in the crash. From outside you see a black light (Ord) with the stone giant in his hand. He says "It's okay my puppet, my plan worked, the world will finally be ensured to death.) Yes the game ends with a bad ending... Romeo and Julliet, whoopdeedoo... So if you didn't figure it out yet, the fourth god, Ord, left the land but sneaked back in to make the false gods, the Four Giants. Din and Nayru go looking after Ord, but never survived the way back, becuase the gods are weak when alone. Farore and Ord survived becuase they were still in the same land. Farore, being the youngest, made foolish choices like making the Bokoblin and trying to curse the Four Giants, but in the process got attacked by Ord. Ord scealed away Farore in her final stage and right before that, he turned his giant into stone so she can't kill him, the sword was the sceal to the goddess, but also the sceal that turned his giant into stone. He was awaiting the player to release the sword to distract Farore while he went and rescued his giant so then attempted to kill Farore in a crash. Ord then commenced to rule the world with his giant in pure dictatorship.
You either scrapped this ending and replaced it with a better one or you just ruined your entire game and we don't need to play it anymore.