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Author Topic: Spirit's track to MC style  (Read 7901 times)

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Spirit's track to MC style
« on: March 06, 2010, 12:31:38 am »
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People,
follows below sprites of Zelda Spirit tracks, does anyone would risk turning them into sprites Minish Cap style ?
If you know their names and towns, help identify them.

01 - Name:
Village:




02 - Name:Take 'Em All On Proprietor
Village: Castle Town
http://zelda.wikia.com/wiki/Take_%27Em_All_On_Proprietor



03 - Name:
Village:



04 - Name:
Village:



05 - Name:
Village:



06 - Name:
Village:



07 - Name:
Village:



08 - Name:
Village:



09 - Name:
Village:



10 - Name:
Village:

« Last Edit: July 27, 2012, 11:34:16 pm by Leduardo »
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Re: Spirit's track to MC style
« Reply #1 on: March 10, 2010, 09:37:59 pm »
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i think this is a good idea but usually you need to start like one sprite then other people will join in and i have started doing this but i need to work on them more  and i will probably post them to my DA account and/or my upcoming sprite website
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Ventlo

ZOMBIE KILLIN' SPREE
Re: Spirit's track to MC style
« Reply #2 on: March 12, 2010, 03:37:03 am »
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i think this is a good idea but usually you need to start like one sprite then other people will join in and i have started doing this but i need to work on them more  and i will probably post them to my DA account and/or my upcoming sprite website
I could try to make some sprites out of it...
but it might look out kinda stupid!
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BLOOD, GORE, LANGUAGE!- Everything a gamer needs... :3

Ventlo

ZOMBIE KILLIN' SPREE
Re: Spirit's track to MC style
« Reply #3 on: March 12, 2010, 05:04:13 am »
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I finally made a sprite for the first sprite you posted.
it may be to big but...it really is my first sprite.
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BLOOD, GORE, LANGUAGE!- Everything a gamer needs... :3
Re: Spirit's track to MC style
« Reply #4 on: March 12, 2010, 05:53:34 am »
  • Young Link IN 3D!
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I think it came out good just kinda tall buts its a good sprite but could look better with a outline.
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working on sprites for my Zelda 1 remake, come see them at
http://www.zfgc.com/forum/index.php?topic=38427.0.
My first audio resource is up, http://www.zfgc.com/index.php#?action=resources&sa=view&id=231 , come see it.
Re: Spirit's track to MC style
« Reply #5 on: March 12, 2010, 09:35:27 am »
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Well, it definitely is to big and it is nowhere near MC style. I suggest, that instead of resizing and altering the original picture, you start with an actual MC skeleton figure and build on that until you have what you need.
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Mamoruanime

@Mamoruanime
Re: Spirit's track to MC style
« Reply #6 on: March 12, 2010, 11:14:35 am »
  • ^Not actually me.
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I finally made a sprite for the first sprite you posted.
it may be to big but...it really is my first sprite.

Just a small tip--- Resizing, photoshopping, etc doesn't really count as pixel art, and in most circles will get you shunned pretty quick.

It's best to use the original only as a reference, and then from there attempt to sprite it out as an MC style graphic. Simply resizing and tracing isn't going to do the trick.
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50% Game Development,
50% Crappy Art,
100% Programancy.
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Re: Spirit's track to MC style
« Reply #7 on: March 12, 2010, 05:05:34 pm »
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try to use these sprites as a reference, changing their faces and clothes, but using the same color of Minish Cap style.





source: http://spriters-resource.com/gameboy_advance/lozminish/index.html
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Re: Spirit's track to MC style
« Reply #8 on: March 12, 2010, 05:40:12 pm »
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These were posted in an older topic by someone else once. They are the skeletal figures for MC. You can use these as a starting point. They were posted here by Frozenfire: http://www.zfgc.com/forum/index.php?topic=35414.0
« Last Edit: March 12, 2010, 05:43:45 pm by Niek »
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Re: Spirit's track to MC style
« Reply #9 on: March 12, 2010, 08:47:54 pm »
  • You heard of the thing from the place with stuff?
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I tryed using those and, don't you think their a tad to big. (I tryed using my MC hair that works on other MC stuff and is too small for this.)
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Sorry, I can't think of a more interesting sig. > .>
Re: Spirit's track to MC style
« Reply #10 on: March 12, 2010, 09:07:52 pm »
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I'm sorry to say, I have no idea who you should credit for these. Anyone know?
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Re: Spirit's track to MC style
« Reply #11 on: March 12, 2010, 11:12:36 pm »
  • You heard of the thing from the place with stuff?
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Unfortunitly, I don't. However, these have better suitable porportions than the other ones.
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Sorry, I can't think of a more interesting sig. > .>
Re: Spirit's track to MC style
« Reply #12 on: March 13, 2010, 12:08:07 am »
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most of them have alot of unique facial aprst to fit into a small pixel yet it is possible it is hard to take all those details(moslty the eyes and the nose) into a tiny pixeel ;/ here is my poor attempt:
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Ventlo

ZOMBIE KILLIN' SPREE
Re: Spirit's track to MC style
« Reply #13 on: March 13, 2010, 04:09:53 pm »
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at least it's better than mine, which i so ever hate!
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BLOOD, GORE, LANGUAGE!- Everything a gamer needs... :3
Re: Spirit's track to MC style
« Reply #14 on: March 16, 2010, 05:56:04 pm »
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It's just pratice.

Keep trying.

You can do it.
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Re: Spirit's track to MC style
« Reply #15 on: July 25, 2012, 09:00:14 pm »
  • Just call me Brad
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I know where you could find the names: in zelda wiki or zelda dungeon. ;)
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Re: Spirit's track to MC style
« Reply #16 on: July 25, 2012, 10:40:35 pm »
  • Yeah, I don't even...
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Please try not to necropost.
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Re: Spirit's track to MC style
« Reply #17 on: July 25, 2012, 10:53:21 pm »
  • It's the grineer
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Well, I think I will leave this sprite here.
02 - Name:
Village:



Name: No idea (I think it's Jolene)
Village: Hyrule Castle Town

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Re: Spirit's track to MC style
« Reply #18 on: July 27, 2012, 11:29:05 pm »
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Very cool. You could make the four directions and animations as well.
So everyone could use.
One of the things I really do not understand this community is that people prefer to create new characters while there are still many others unexplored.
I'm in favor to first turn these unexplored characters to MC style.
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Re: Spirit's track to MC style
« Reply #19 on: July 28, 2012, 03:26:43 pm »
  • It's the grineer
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I'll see what I can do.
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