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Author Topic: Leduardo's Custom Tiles  (Read 260210 times)

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Leduardo's Custom Tiles
« on: February 12, 2010, 09:34:20 pm »
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Hello everybody.
As my first post, following up some graphics in  Minish Cap style
I hope you enjoy and help me to make it bether.









































































« Last Edit: July 23, 2014, 10:20:09 pm by Leduardo »
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Re: Zelda Wind Waker Custom Tiles
« Reply #1 on: February 12, 2010, 09:40:40 pm »
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those look nice, i like wolf link xD
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Re: Zelda Wind Waker Custom Tiles
« Reply #2 on: February 12, 2010, 09:46:39 pm »
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Welcome to the forum.

They look nice. With the train the perspective is somehow wrong. The wheels of the train are also of different perspective then the rest.
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Re: Zelda Wind Waker Custom Tiles
« Reply #3 on: February 12, 2010, 10:22:32 pm »
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Welcome to the forum.
Yes yes, welcome! And you come bearing sprites! XD

All of them are very good except I have to agree with Niek that the train's perspective is messed up. The two parts of the train don't even match each other in the perspective. The train is really the only one I think needs a redo IMHO.

For the Thorned Fairy Island object, the outlining is a tad bit too dark (look at the house next to it and you should see what I mean), but besides that it is wonderous! And the Wolf Link is amazing work!
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Re: Zelda Wind Waker Custom Tiles
« Reply #4 on: February 12, 2010, 10:29:20 pm »
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They are really not bad. However there is much you could improve. First you used for everything black outlines. In MC black outlines were used at the bottom of sprites, so everyone can see that the sprite is another object. Sometimes they were also use at the top of the sprites to highlight something. However there were never used black outlines on a whole sprite. So you have to fix this. Use a very dark color for the black outlines and after you finished changing the color use black outlines where they are supposed to be, especially the Thorned Fariy Tower needs a little bit of work. Furthermore black outlines were mostly used on enemies and NPCs.
The Wolf Link has too much black outlines.
Don't use black outlines on buildings and other big objects, use instead a nearly black color.


Anyway so all in all they are really nice sprites, though you have to improve them a little bit.


And I agree with Niek.
« Last Edit: February 13, 2010, 01:33:22 am by Miragos »
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Re: Zelda Wind Waker Custom Tiles
« Reply #5 on: February 13, 2010, 12:01:41 am »
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wolf link is awesome!!
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Re: Zelda Wind Waker Custom Tiles
« Reply #6 on: February 13, 2010, 05:43:50 am »
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!?!??!?! That outset island house is effing incredible!!!!!!!
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Re: Zelda Wind Waker Custom Tiles
« Reply #7 on: February 13, 2010, 06:54:09 am »
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welcome, glad to see a new spriter here

if you plan on a sideview for train rides then its right, else is what the others said
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Re: Zelda Wind Waker Custom Tiles
« Reply #8 on: February 16, 2010, 01:53:10 am »
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these are AWESOME/GREAT!! its Grasome!!! And i know cause i'm a sprite collector
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Re: Zelda Wind Waker Custom Tiles
« Reply #9 on: February 18, 2010, 03:07:32 pm »
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Hello everybody,

I took time to answer, sorry.
Here in Brazil is Carnaval, then you just imagine where I was.

Well here we go:

The perspective of the train was only to make a presentation at the beginning of the game. There needed to be in the proper perspective. I mad it, before play Spirit Tracks. But thanks for the tip. When I finished the wooden train, I will take into account ...

The home of Outset island, is not yet the final version. The colors have not pleased me. The hatch of the straw is also not good. I better I study the roof of Link's house in The Minish Cap game, there is good tileset.


My biggest problem is Thorned Fairy Isand, because it hit the hatch and the actual colors of the shell. I would really like someone could help me with this.
Regarding the black outline, I gave a change. Here is a new image of what has changed.



Thanks for the reception.
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Re: Zelda Wind Waker Custom Tiles
« Reply #10 on: February 18, 2010, 07:21:57 pm »
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Hey,
Today I was thinking of doing something different, I looked at my DS and started playing Spirit Tracks, then came the idea of making one of the houses of the village Whittleton. Well, the result is below. Hope you have enjoy it, and hope that you also post your custom sprites here.



See you



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Re: Zelda Wind Waker Custom Tiles
« Reply #11 on: February 18, 2010, 08:32:49 pm »
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Hey,
Today I was thinking of doing something different, I looked at my DS and started playing Spirit Tracks, then came the idea of making one of the houses of the village Whittleton. Well, the result is below. Hope you have enjoy it, and hope that you also post your custom sprites here.



See you





Thats amazing D:
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Re: Zelda Wind Waker Custom Tiles
« Reply #12 on: February 18, 2010, 08:41:14 pm »
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Hey,
Today I was thinking of doing something different, I looked at my DS and started playing Spirit Tracks, then came the idea of making one of the houses of the village Whittleton. Well, the result is below. Hope you have enjoy it, and hope that you also post your custom sprites here.



See you


Very nice, looks really professional.
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Re: Zelda Wind Waker Custom Tiles
« Reply #13 on: February 18, 2010, 08:41:31 pm »
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The Thorned Fairy Island looks a lot more like MC style with the dark purple outlines.
Nice work. For improving it even more I would suggest to edit the small thorns (those in the middle of your picture reference) a little bit. So that they look more like thorns than small patterns. I would recommend you to use a very bright pink for highlighting them. So the thorns would look more like 3D.

The Whittleton house looks really amazing. However there are also a few things to improve.
First the perspective of the door doesn't fit that well with the perspective of the house.
At the moment the door looks a little bit like tilting forward. So I would recommend you to use less bright colors on top of the door. You could use a little bit darker color on the bottom half of the bright area .
Furthermore you could improve the sprite with using a wooden plate at the entrance instead of a stone plate.

However, these are really awesome sprites. Keep it up. ;)

p.s. Don't double post. ;)

EDIT:
Am I the only one trying to help him improving his work?  :huh:
« Last Edit: February 18, 2010, 09:00:29 pm by Miragos »
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Re: Zelda Wind Waker Custom Tiles
« Reply #14 on: February 18, 2010, 09:41:29 pm »
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Hey,
Today I was thinking of doing something different, I looked at my DS and started playing Spirit Tracks, then came the idea of making one of the houses of the village Whittleton. Well, the result is below. Hope you have enjoy it, and hope that you also post your custom sprites here.



See you




!@#$% man, that's awesome!
The thorned island looks a lot better too, the black outline was a bit harsh.
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Re: Zelda Wind Waker Custom Tiles
« Reply #15 on: February 18, 2010, 09:55:52 pm »
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I have no idea how to do what Miragos said a few posts ago about Thorned Fairy Island, I need examples, plz.
I will keep trying, always make it better.
« Last Edit: February 18, 2010, 09:58:05 pm by Leduardo »
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Re: Zelda Wind Waker Custom Tiles
« Reply #16 on: February 18, 2010, 10:13:15 pm »
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Okay. I made a small example picture:


You want to make the Thorned Fairy Island look like the original one, but in MC style, do you? So you have to use a bright color at the top of the small thorns (those at the bottom of my example) and a dark one at the bottom of the thorn.
At the  moment the thorns just don't look like thorns.
But these are only small things you could improve to make the sprite look even better.

And sorry for my bad English.
It's hard to explain something that difficult in a language being not one's mother tongue. ;)
« Last Edit: February 18, 2010, 10:17:43 pm by Miragos »
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Re: Zelda Wind Waker Custom Tiles
« Reply #17 on: February 18, 2010, 10:34:18 pm »
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No one blames you, Miragos. Still, great work Leduardo. I wish I had 1/10 of your spriting skill!
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Re: Zelda Wind Waker Custom Tiles
« Reply #18 on: February 19, 2010, 02:32:50 pm »
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Mirages,

I think I got a good result as to what you selected to change. But what about the part I selected? I have no idea what to do.
Any suggestions?

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Re: Zelda Wind Waker Custom Tiles
« Reply #19 on: February 19, 2010, 10:34:27 pm »
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Yes, the result looks amazing. Though you could  change the colors of the small thorns a little bit. There is too much contrast between them and the surrounding area, because they are a little bit too orange.


But what about the part I selected? I have no idea what to do.
Any suggestions?


I wouldn't change this part at all, because the sprites in Minish Cap weren't that detailed.
I think it looks good the way it is.
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