This is unexpected but cool nonetheless. Not sure if you got the second message I sent you, but I had pretty much figured out view transitions and sub-rooms with optional view transition buffering.
I had seen it yes, but before I would answer you message I wanted to put these to things out first. Initially I had planned to make a HUD to before putting it out. You will get an answer soon.
Also because doing so would the ideal way would take more time and energy, for the time being I gave you the Site Staff rank as secondary; with this you should be able to post in the Updates board (and thus to the site) as well as being able to change the news on the forum index. You might see some of the staff areas, but you don't seem like the kind of person who'd wreck the place or system when getting there so all is good.
I have seen it, although I first thought it was another glitch with the Developer rank. I won't be abusing it.
The block pushing would be like that too if when the object being pushed is in motion, Link's able_x/able_y was false while his move_x/move_y was a value. Least I think so, I'll have to look back into the game for that stuff.
Yeah I checked that, but the only direction that is disabled is the other direction from which you travel. Thus traveling horizontal than vertical is disabled and vice versa. Because you can push a block and immediately stop pushing while the block continues.
awesome work!
ive found a glitch(please dont hate me lol)
Thnx, that is why these things get posted. So people can find glitches. And as always we are glad your testing.
stand at the bottom of the screen like in my picture and hold Z(and dont let go)
then about half a second later, hold DOWN to move the boomerang down. you will see that the boomerang seems to get stuck on the edge of the screen until its time for it to come back.
I am currently looking into it, but I do have to point out what the behavior is. In MC when you throw the magical boomerang and keep the button pressed, you can curve the boomerang. When the boomerang has traveled its maximum distance and the button is still pressed, than the boomerang will keep floating in its place before returning to Link.
I will keep looking at it, but I also want to ask you to do 2 other tests. The first one is to do the same but press up instead of down. Check if the same kind of stuck happens when you press down. The second is pressing down immediately when it is thrown. Look if the boomerang flies of screen.
EDIT: and another glitch -
if you push the block by the ice shown in the pic, it sometimes gets stuck.
i did manage to get a block onto the ice via the place marked [X] in the pic. i only did it once though...i tried again in the same place and it wouldnt work.
Again, I am looking into this, but I can't replicate it. Might I ask, was it the block in the left of the room that went onto the ice, or was the block on the right side of the room. The block on at the left has a limited number (3 down, 3 up, 3 right, 3 left) of pushes you can do, thus halting right before the ice. The block on the right side of the room has unlimited pushes and it is possible to push that one on the ice.
But here are a few questions of mine. I can't recall any situation where it occurs in MC, but I would like to know your thoughts about the following:
1) When a normal block goes from regular ground to ice, is this possible and will the block be effected by the ice, just like an ice block.
2) When pushing a block onto a hole, will it refuse to go there or will it fall in and dissappear. I know in ALttP the block would fall in.
PS: I did find a glitch myself. A block and boomerang can go over a bounce object. The objBounce needs parObstacle set as its parent, to solve this glitch.
PSS: Skeme KOS, you said that you wanted to learn Game Maker and GML, right. Well, the best way to do that is to make something. Why don't you try writing an item/action script for the CP.
EDIT: I fixed the glitch I was talking about, haven't been able to reproduce the glitches Skeme KOS was talking about. Oh I also added functionality for pushables to have a limited pushes no matter the direction.