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Author Topic: Darknut Sprites  (Read 2286 times)

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Zhello

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Darknut Sprites
« on: December 21, 2009, 06:15:30 PM »
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I just made these so there not prefect, gonna make it better tho.



update- made a quick edit of the hyrulan shield and made it sorta lttp

« Last Edit: December 21, 2009, 10:41:50 PM by Linkwolf48 »
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Mamoruanime

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Re: Darknut Sprites
« Reply #1 on: December 21, 2009, 06:49:17 PM »
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Not really lttp style, and you didn't make the shield - can't really take credit for that.

Otherwise, it's a good start- keep it up
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Zhello

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Re: Darknut Sprites
« Reply #2 on: December 21, 2009, 09:31:40 PM »
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Not really lttp style, and you didn't make the shield - can't really take credit for that.

Otherwise, it's a good start- keep it up

ty mammy,  I did this for rush because I coded a darknut lol im working on shield.


Made one with shield this time  Im kinda getting there lol

(if you can see it well, copy/paste on paint.)
« Last Edit: December 21, 2009, 10:51:56 PM by Linkwolf48 »
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Re: Darknut Sprites
« Reply #3 on: December 21, 2009, 11:47:50 PM »
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Hmm I agree. It isn't exactly LttP style. I think he's way too thin especially in comparsion to Link. LttP is more of a bulky, stocky style more so than a physically accurate one. Good start, though. Keep it going. :)
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Re: Darknut Sprites
« Reply #4 on: December 22, 2009, 01:32:21 AM »
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Hmm I agree. It isn't exactly LttP style. I think he's way too thin especially in comparsion to Link. LttP is more of a bulky, stocky style more so than a physically accurate one. Good start, though. Keep it going. :)

And I agree with SC agreeing with Mammy... err, right? Yes.

The Darknut's head needs to be much bigger. Look at the armored/people enemies in this link and you'll see that the head is nearly half of the body:
http://www.spriters-resource.com/snes/zeldalinkpast/sheet/7587
To quote again...
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LttP is more of a bulky, stocky style more so than a physically accurate one
If you're going for LttP style, remake it with this in mind.

It really looks great though; just doesn't match LttP style.
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Zhello

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Re: Darknut Sprites
« Reply #5 on: December 22, 2009, 01:54:39 AM »
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Thx FF XD  Ill try to remake them lol.
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Re: Darknut Sprites
« Reply #6 on: December 22, 2009, 10:06:15 AM »
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I agree with the others, but you are getting there. Keep up the work!  :D
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Re: Darknut Sprites
« Reply #7 on: December 22, 2009, 12:14:35 PM »
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I really suck at spriting as well, but when I need something, I find it usefull to start out from existing stuff. ALttP might not have darknuts, but it does have Soldiers. You could start from there and edit those.
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Re: Darknut Sprites
« Reply #8 on: December 22, 2009, 12:49:02 PM »
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Here is a exemple:

That's something you can go from.  ;)
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Re: Darknut Sprites
« Reply #9 on: December 22, 2009, 07:10:08 PM »
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If you ask me, and you did, a LttP-styled Darknut should be based on the knight from FSA.



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Zhello

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Re: Darknut Sprites
« Reply #10 on: December 22, 2009, 08:09:47 PM »
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now, the question is where to find the FSA versions of them?  Ill look around first.
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Re: Darknut Sprites
« Reply #11 on: December 22, 2009, 08:44:40 PM »
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To my knowledge, nobody has ripped them yet.  :{
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Zhello

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Re: Darknut Sprites
« Reply #12 on: December 22, 2009, 08:47:42 PM »
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K, thx for the info.
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Re: Darknut Sprites
« Reply #13 on: December 22, 2009, 09:39:43 PM »
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Actually , the FSA version has "technically" been ripped. Just none of the pieces put together. I could do it though.
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  • Pyxosoft
Re: Darknut Sprites
« Reply #14 on: December 23, 2009, 10:13:33 PM »
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Here you have a simple dump of FSA texture with the Knight on it :


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Zhello

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Re: Darknut Sprites
« Reply #15 on: December 24, 2009, 02:14:54 AM »
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thx man these look very nice.
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