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***Demo #3 1/19/2010***
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Aero88 

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« on: December 14, 2009, 09:38:41 PM »

Hey All!!  It has been a while since I have been n the forum, but I just uploaded my latest project.  Super Smash Bros!!!

Now before you turn away because most Smash Bros remakes don't work very well, I would like to say that a lot of work has gone into making this run smoothly.  I would appreciate your feedback.
The link below will take you to my WIP page here on ZFGC where screen shots and the demo are available.

http://www.zfgc.com/index.php#?action=games&sa=view&id=147

Characters I'm interested in:
-Link
-Kirby
-Fox
-Battletoads (I really want to put these guys in)
-Mario
-Luigi
-C. Falcon
-Chrono (From Chrono Trigger SNES)
-Magus (Also Chrono Trigger SNES)
-Pikachu (that little annoying runt)

Thanks and Enjoy!!

Aero88
« Last Edit: January 19, 2010, 03:34:16 AM by Aero88 » Logged

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DJvenoむ 
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« Reply #1 on: December 14, 2009, 10:04:25 PM »

That is an incredibly smooth engine! You can definitely feel all the work put into it while you're playing! The movement is very fluid, and all of the attacks are there! Keep up the good work, and this game definitely goes on my radar!

Quote
***It actually Feels Like Smash Bros.***

Very true statement! You can even blast the enemy out of the top of the screen, and they go spiraling into the horizon!
« Last Edit: December 14, 2009, 10:09:35 PM by DJvenom » Logged

Aero88 

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« Reply #2 on: December 14, 2009, 10:13:24 PM »

That is an incredibly smooth engine! You can definitely feel all the work put into it while you're playing! The movement is very fluid, and all of the attacks are there! Keep up the good work, and this game definitely goes on my radar!

Thank you I appreciate it.  Also not included in the demo is the ability to modify game play.  Features like gravity, teams, increasing and decreasing character sizes, acceleration, and attack power just to name a few.  I'll keep working on it as time permits.
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« Reply #3 on: December 14, 2009, 10:16:24 PM »

Aha! YES! One word: SMOOTH.

If people are turned off by the graphics, don't be. It's obvious that they're just placeholders.

This WIP really feels brilliant! The camera acts great! Everything is really feeling good to me here. Smiley


This has better potential than any other Smash clone I've seen. And I've seen waaay too many. Look at me, I'm invisible!
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Mamoruアニメ 
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« Reply #4 on: December 14, 2009, 10:18:52 PM »

Freaking amazing O_O;;

Played it; very legit
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Aero88 

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« Reply #5 on: December 14, 2009, 10:28:33 PM »

Aha! YES! One word: SMOOTH.

If people are turned off by the graphics, don't be. It's obvious that they're just placeholders.

This WIP really feels brilliant! The camera acts great! Everything is really feeling good to me here. Smiley


This has better potential than any other Smash clone I've seen. And I've seen waaay too many. Look at me, I'm invisible!

Yes the Graphics are not the best currently, that will come with time.  I have seen quite a few SB clones myself, and they never really were convincing.  That is actually one of the reasons I started this.  Hopefully, This one won't end up in the same category.
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DJvenoむ 
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« Reply #6 on: December 14, 2009, 11:19:10 PM »

If anything, it will be the truest to the original SSB clone to ever not be finished Ouch, you poked my eye out!
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Ryuza 
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« Reply #7 on: December 14, 2009, 11:40:53 PM »

In a word: amazing!

You did great on this, the only problem I had was the controls were a bit awkward, and by that I mean the keys you chose, the whole "y,u,h,j" was kinda weird to get used to. Maybe if you did u-shield, k-jump, j-special, and h-basic it might be a bit easier, at least in the case of the 'wasd' player. That way the extra keys would be setup in another 'wasd' pattern (uhjk) so it might be a bit easier to get used to.

Anyways though, very nice, can't wait to see more Smiley
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Aero88 

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« Reply #8 on: December 18, 2009, 09:55:38 PM »

Okay.  I have been working hard.  Demo 2 is ready to be downloaded.  There is quite a bit new.

-Links Boomerang
-Revamped Slopes ( interact better with items and characters)
-Jump through platforms
-Fixed bugs
-Can now choose from three different Levels
     * Hyrule Castle
     * Sector Y
     * A debug level I through in just for fun

-Some other stuff too

Take a look at it http://www.zfgc.com/index.php#?action=games&sa=view&id=147

Thanks for your time and feedback!

Oh yah.  The controls are the same, but I'm hoping at some point to make them customizable, if I can figure out how.
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DJvenoむ 
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« Reply #9 on: December 18, 2009, 10:08:38 PM »

My only peeve with this game is the controls, but this is by far the most flawless SSB game EVER (aside from SSB >_>)
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Aero88 

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« Reply #10 on: December 18, 2009, 10:24:41 PM »

My only peeve with this game is the controls, but this is by far the most flawless SSB game EVER (aside from SSB >_>)

That is understandable.  The reason I have been hesitant to change it is because I want to keep the keys close together to make it easier for two people to play on a keyboard.  Also because it is the way I'm used to setting up my keys.  It is difficult to satisfy everybody when the keys are not customizable, but I will consider changing them.  Thanks
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Aero88 

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« Reply #11 on: December 20, 2009, 11:39:05 PM »

Okay.  I have had a number of people say that they would like the controls changed...  If anyone would like to submit a suggestion for the layout of the keys until custom keys can be implemented please do so.  I would like to keep Player 1 on on WASD and Player 2 on the Arrow keys as far as movement is concerned.  Remember that two people should be able to use the same keyboard, so spacing is important.  Thanks!
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Ryuza 
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« Reply #12 on: December 21, 2009, 09:06:40 AM »

How about u-shield, k-jump, j-special, and h-basic for the 'wasd' player, and 5-shield, 3-jump, 2-special, and 1-basic on the numpad for the arrow key player. That might work well.

Also, demo 2 was awesome Smiley.
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« Reply #13 on: December 21, 2009, 05:57:27 PM »

How about u-shield, k-jump, j-special, and h-basic for the 'wasd' player, and 5-shield, 3-jump, 2-special, and 1-basic on the numpad for the arrow key player. That might work well.

That sounds great! I second that exact setup.
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SinkinDevil 
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« Reply #14 on: January 04, 2010, 05:34:55 AM »

I really love the engine. It's the best Super Smash Bros thats ever been made in Game Maker. But still, I can't wait until you put some other sprites in this work.
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