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Author Topic: Platformer-Style Link Sprite Sheet [Ver 1.0]  (Read 9696 times)

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Platformer-Style Link Sprite Sheet [Ver 1.0]
« on: May 31, 2009, 07:00:20 am »
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For this Link character, I started off using the main character set from Cave Story, which is a dang good freeware platformer game made by Pixel. (Highly recommended!)
I've decided to complete this charset, even though I'm not going to use it anymore, I'm sure some one else will find it useful. If not, it's good experience for me anyway. ^_^

The resource can be found here (Ver 1.0):
http://www.zfgc.com/index.php#?action=resources&sa=view&id=178



VERSION UPDATES:

Ver 1.0 - 02/15/10
-Completed air attacks.
-Added defending with shield.
-Made a few minor fixes.
-Made three sets of all the actions in three tunic colors: Green, blue, and red.

Ver 0.8 - 06/05/09
- Link's tunic length fixed. (It was a little longer in some sprites than others.)
- Added animation numbering to show how animation works.
- Fixed a few minor flaws in sprites.
- Fixed Link pushing and pulling animations.
- Tested all animations. They all look good now.
- Completed ground attacks.
- Completed most of the air attacks.



TO DO LIST:

Ver 1.1
- Add cliffhanging
- Add 2 different angles/styles of climbing
- Add any other basic actions I can think of (or any good requests).

Ver 2.0
- Link using various items (i.e. boomerang, bow, bombs, fishing rod, etc).
- Add any good requests.



I will post all updates on this first post from now on. XD
« Last Edit: February 15, 2010, 10:59:30 pm by FrozenFire »
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Re: [Custom] Link Charset 16x16 - Using MC Palet...
« Reply #1 on: June 01, 2009, 01:26:03 am »
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It's pretty cool, keep working on it IMO. :D
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Re: [Custom] Link Charset 16x16 - Using MC Palet...
« Reply #2 on: June 01, 2009, 03:32:47 am »
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What would you like to see added to it?

EDIT:

Or maybe it needs some changes? Coloring?
I think Link might be too pale, but it seemed the best color to use within that palette (in pic)
Also, I'm not sure I like his "angry" face while he's attacking... Any thoughts are appreciated. :)

Btw, I'm planning on at least adding more attacks (i.e. stab up and down, spin attack, etc), also blocking with the shield, and having Link done with a blue and red tunic (obviously not hard to do).
I will possibly have Link fishing, holding and using various other items, such as a bow. The thing is, I don't want to waste my time working on something that no one will ever use. I changed my project to having 32x32 (ish) graphics instead of 16x16, so I'm not planning on using this anymore. If anyone wants this to be completed so they can use it, I will complete it for them. That's the reason I posted it here. :)
« Last Edit: June 01, 2009, 03:45:22 am by FrozenFire »
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Update pic: [Custom] Link Charset 16x16 - Using ...
« Reply #3 on: June 01, 2009, 10:51:58 am »
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*removed crappy pic

I cleaned up the sheet a bit and added a few things. Such as Link pushing and pulling.
Empty spots with titles above just mean that I haven't made those yet, but I plan to.

*removed other crappy pic

Here is the sheet 2x sized, which is probably what it'd look like in a real game since 16x16 graphics often are 2x sized for games.
« Last Edit: June 06, 2009, 06:14:15 am by FrozenFire »
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Re: [Custom] Link Charset 16x16 - Using MC Palet...
« Reply #4 on: June 01, 2009, 11:37:51 am »
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I like it, captured the style of cave story well.
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Re: [Custom] Link Charset 16x16 - Using MC Palet...
« Reply #5 on: June 01, 2009, 12:15:40 pm »
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I like it, captured the style of cave story well.

Thanks. :)
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Re: [Custom] Link Charset 16x16 - Using MC Palet...
« Reply #6 on: June 01, 2009, 02:04:08 pm »
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those are pretty cool :)
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Re: [Custom] Link Charset 16x16 - Using MC Palet...
« Reply #7 on: June 01, 2009, 11:49:53 pm »
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those are pretty cool :)

Thanks lots!

Btw, I'm kinda busy with finals in college (summer break is the 12th for me, then it's Zelda all the way! XD), so I won't be updating this very often, but I do plan on at least getting ver 1.0 done, and then I will post the spritesheet in resources for all to use. Yay!

Also, I have fixed a few things:
- Link's tunic length fixed. (It was a little longer in some sprites than others. Now it's perfect.)
- Added animation numbering to show how animation works.
- Fixed a few minor flaws in sprites.
- Fixed Link pushing and pulling animations. (Didn't realize they were bad until I tested them.)
- Tested all animations. They all look good now.

I haven't posted this update yet, but I will once I get more added to it.  :)

Once again, thanks to anyone and everyone that supports! XD
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Re: [Custom] Link Charset 16x16 - Using MC Palet...
« Reply #8 on: June 06, 2009, 06:19:43 am »
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I just wanted to let all know that every update I make from now on will always be posted in the first post.

ALL UPDATED SPRITE SHEETS WILL BE ATTACHED TO THE FIRST POST.

Any feedback is greatly appreciated! ^_^
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[COMPLETE] Custom Link Charset 16x16
« Reply #9 on: February 15, 2010, 06:29:38 am »
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Hey guys, I'm not sure anyone remembers or cares, but guess what? I finally completed my Platform-Style Link Charsheet (I said I'd do it and I kept my word)!! I've uploaded it in the graphics resources.

Check it out.
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pxl_moon (dotyue)

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Re: [Custom] Link Charset 16x16 - Using MC Palet...
« Reply #10 on: February 15, 2010, 02:26:07 pm »
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looks nice... even if i dont know much about cavestory ^^;;
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: [Custom] Link Charset 16x16 - Using MC Palet...
« Reply #11 on: February 15, 2010, 07:07:08 pm »
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looks nice... even if i dont know much about cavestory ^^;;
Thanks dotyue, and Cave Story is a beautiful and wonderful indie platform game that puts many a masterpiece to shame. You must play it at least once. Seriously. ;)

You can find all kinds of info and a download on this site:
http://www.miraigamer.net/cavestory/index.php
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pxl_moon (dotyue)

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Re: [Custom] Link Charset 16x16 - Using MC Palet...
« Reply #12 on: February 15, 2010, 07:54:11 pm »
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looks nice... even if i dont know much about cavestory ^^;;
Thanks dotyue, and Cave Story is a beautiful and wonderful indie platform game that puts many a masterpiece to shame. You must play it at least once. Seriously. ;)

You can find all kinds of info and a download on this site:
http://www.miraigamer.net/cavestory/index.php

which i cant enter...

i know Cave Story and what it is but never tried it ;) that's what i've meant
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: [Custom] Link Charset 16x16 - Using MC Palet...
« Reply #13 on: February 15, 2010, 08:29:48 pm »
  • AKA "Micah DS"
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You can find all kinds of info and a download on this site:
http://www.miraigamer.net/cavestory/index.php

which i cant enter...

i know Cave Story and what it is but never tried it ;) that's what i've meant
[/quote]

 :huh: can't enter? Bummer. Well, if you ever get a chance to play the game, it's a lot better experiencing it than just knowing what it is. XD

Anyway, it really doesn't matter if you play the game or not. The sprites only mildly resemble Cave Story right now.

If there is anything missing in the sprite sheet, or anything you'd like to see added, let me know.
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pxl_moon (dotyue)

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Re: [Complete] Platformer-Style Link Sprite Shee...
« Reply #14 on: February 15, 2010, 08:59:09 pm »
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hm... what about climbing?
[stay/run-> climb]
[jump->climb]
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: [Complete] Platformer-Style Link Sprite Shee...
« Reply #15 on: February 15, 2010, 09:11:08 pm »
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hm... what about climbing?
[stay/run-> climb]
[jump->climb]

I'm not quite getting exactly what you're meaning by "climbing". How would you run while climbing?.. Are you thinking more like wall jumping? Or more like climbing vines in the Mario platform games?
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pxl_moon (dotyue)

Team Dekunutz
Re: [Complete] Platformer-Style Link Sprite Shee...
« Reply #16 on: February 15, 2010, 09:21:21 pm »
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didnt find what i've meant in 2d but like that:



and not run while climbing: run / stand ->GOTO-> climbing

in short what you have in 3d zeldas for platforms
« Last Edit: February 15, 2010, 09:22:52 pm by dotyue »
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Jeod

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Re: [Complete] Platformer-Style Link Sprite Shee...
« Reply #17 on: February 15, 2010, 09:22:54 pm »
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Cliffhanging? I'd also add siddling, like in WW.
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Re: [Complete] Platformer-Style Link Sprite Shee...
« Reply #18 on: February 15, 2010, 09:36:36 pm »
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Cliffhanging?
Yes, that looks like cliffhanging to me too.
dotyue, I think I get what you mean. Sure, I can add that, why not?

I'd also add siddling, like in WW.
:huh: what do you mean by "siddling"? Sliding?
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Re: [Complete] Platformer-Style Link Sprite Shee...
« Reply #19 on: February 15, 2010, 09:41:28 pm »
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Cliffhanging?
Yes, that looks like cliffhanging to me too.
dotyue, I think I get what you mean. Sure, I can add that, why not?

I'd also add siddling, like in WW.
:huh: what do you mean by "siddling"? Sliding?
Strafing, I assume.
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