I'd like to organize a massive graphic ripping project. We need to get groups of people to take on specific games and rip as many tiles as we can. Once the massive rips are finished, they'll be optimized and intrinsically organized individually.
Anyone interested in participating post here, and I'll put your name down on this list next to the task you want. More than one person can work on the same game; just be willing to work together on it. You can also work on more than one project at a time, but please try not to overburden yourself.
Another thing I should note; everyone participating should be willing to savestate at each major point in the game, and post them on the boards in case you are no longer able to rip the graphics.
The Legend of Zelda
Zelda II: Adventure of Link
- Sprites:
- Tiles: Theforeshadower
The Legend of Zelda: A Link to the Past
- Sprites:
- Tiles: CrystalAngel04
The Legend of Zelda: Links Awakening
- Sprites: RyuKage2007
- Tiles: Mamoruanime, Porkchop
The Legend of Zelda: Oracle of Seasons
- Sprites:
- Tiles: EliteJason
The Legend of Zelda: Oracle of Ages
The Legend of Zelda: The Minish Cap
Once finished, submit your rips directly to this projects manager (currently me), and I'll begin optimizing them and preparing them to be distributed on the site.
Some notes-
Sprite rips: Make sure you don't rip multiple-layered sprites as one sprite. For example; Link with his shield is not one sprite; it's 2. Rip the individual sprites. If you're unsure if something's multiple sprites and you're using VBA, use the OAM viewer to double check.
Tile rips: Try to get the appropriate layers to each tile. The trees in lttp are multiple layers; the trunk is one set of tiles, the top is another.
Tools-
Tileset Opt.OCX Libs (required for the Tileset Opt.)VBA RipperTileset MakerZelda Saved States