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Author Topic: 2d Zelda Game Graphic Rip Project  (Read 19617 times)

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Mamoruanime

@Mamoruanime
2d Zelda Game Graphic Rip Project
« on: April 24, 2009, 01:19:38 pm »
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I'd like to organize a massive graphic ripping project. We need to get groups of people to take on specific games and rip as many tiles as we can. Once the massive rips are finished, they'll be optimized and intrinsically organized individually.

Anyone interested in participating post here, and I'll put your name down on this list next to the task you want. More than one person can work on the same game; just be willing to work together on it. You can also work on more than one project at a time, but please try not to overburden yourself.

Another thing I should note; everyone participating should be willing to savestate at each major point in the game, and post them on the boards in case you are no longer able to rip the graphics.



The Legend of Zelda
  • Sprites:
  • Tiles:
Zelda II: Adventure of Link
  • Sprites:
  • Tiles: Theforeshadower
The Legend of Zelda: A Link to the Past
  • Sprites:
  • Tiles: CrystalAngel04
The Legend of Zelda: Links Awakening
  • Sprites: RyuKage2007
  • Tiles: Mamoruanime, Porkchop
The Legend of Zelda: Oracle of Seasons
  • Sprites:
  • Tiles: EliteJason
The Legend of Zelda: Oracle of Ages
  • Sprites:
  • Tiles:
The Legend of Zelda: The Minish Cap
  • Sprites:
  • Tiles: Darklight



Once finished, submit your rips directly to this projects manager (currently me), and I'll begin optimizing them and preparing them to be distributed on the site.

Some notes-
Sprite rips: Make sure you don't rip multiple-layered sprites as one sprite. For example; Link with his shield is not one sprite; it's 2. Rip the individual sprites. If you're unsure if something's multiple sprites and you're using VBA, use the OAM viewer to double check.
Tile rips: Try to get the appropriate layers to each tile. The trees in lttp are multiple layers; the trunk is one set of tiles, the top is another.

Tools-
Tileset Opt.
OCX Libs (required for the Tileset Opt.)
VBA Ripper
Tileset Maker
Zelda Saved States
« Last Edit: April 25, 2009, 04:21:40 pm by Mamoruanime »
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50% Game Development,
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100% Programancy.
  • Tyler & Travis also David... Probably.
Re: 2d Zelda Game Graphic Rip Project
« Reply #1 on: April 24, 2009, 01:38:17 pm »
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I'll rip some TMC tilesets when I can.
BTW, anyone have a link to windy's tileset optimizer? That could come in handy to people, as well as the VBA ripper.
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Ryuza

That one guy
Re: 2d Zelda Game Graphic Rip Project
« Reply #2 on: April 24, 2009, 01:40:54 pm »
  • RyuKage2007
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This sounds like a really good idea :). I might be able to help out, gotta think about which one though.
« Last Edit: April 24, 2009, 01:46:43 pm by RyuKage2007 »
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<- Koholint Island - MC Style  <- Link's Awakening Photo Recolors  <- Wind Waker 3D Resources <- Super Mario Bros Crossover
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Mamoruanime

@Mamoruanime
Re: 2d Zelda Game Graphic Rip Project
« Reply #3 on: April 24, 2009, 01:42:58 pm »
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I'll rip some TMC tilesets when I can.
BTW, anyone have a link to windy's tileset optimizer? That could come in handy to people, as well as the VBA ripper.

I'll link it in the starting post. Remember you need Comdlg32.ocx as well for it to work.
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50% Game Development,
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100% Programancy.
  • Tyler & Travis also David... Probably.

Ryuza

That one guy
Re: 2d Zelda Game Graphic Rip Project
« Reply #4 on: April 24, 2009, 01:45:50 pm »
  • RyuKage2007
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VBA ripper link: http://www.zfgc.com/#?action=games&sa=view&id=52

I guess I could do sprites for Link's Awakening.
« Last Edit: April 24, 2009, 01:53:45 pm by RyuKage2007 »
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<- Koholint Island - MC Style  <- Link's Awakening Photo Recolors  <- Wind Waker 3D Resources <- Super Mario Bros Crossover
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Re: 2d Zelda Game Graphic Rip Project
« Reply #5 on: April 24, 2009, 02:12:26 pm »
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I'll rip some TMC tilesets when I can.
BTW, anyone have a link to windy's tileset optimizer? That could come in handy to people, as well as the VBA ripper.

I'll link it in the starting post. Remember you need Comdlg32.ocx as well for it to work.
I also needed comctl32.ocx, kinda annoying. I'll post a hassle free pack shortly.
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Quote from: Jason
Your community is a bunch of stuck up turds.

Mamoruanime

@Mamoruanime
Re: 2d Zelda Game Graphic Rip Project
« Reply #6 on: April 24, 2009, 02:15:05 pm »
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Cool, sounds good :)


Also everyone on Links Awakening; if you go to memory address D700 to D790- that's your map. If you play around with some values (I use #0C) you can walk through the walls and stuff. Makes it easier to rip specific things, especially Link's actions.

For OoA/S, it's the same layout, different memory address. They also have a collision mask that's structured the same as those memory addresses. So you can change the tiles, but the collisions stay the same. You need to change both appropriately.
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  • Tyler & Travis also David... Probably.
Re: 2d Zelda Game Graphic Rip Project
« Reply #7 on: April 24, 2009, 02:38:43 pm »
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Added the libs and TSM to the first post. I've used TSM in the past, it's great for laying out the tilesets nicely or editing seperate tiles.
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Your community is a bunch of stuck up turds.

Ryuza

That one guy
Re: 2d Zelda Game Graphic Rip Project
« Reply #8 on: April 24, 2009, 02:41:31 pm »
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Also everyone on Links Awakening; if you go to memory address D700 to D790- that's your map. If you play around with some values (I use #0C) you can walk through the walls and stuff. Makes it easier to rip specific things, especially Link's actions.

thanks for the tip :)
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<- Koholint Island - MC Style  <- Link's Awakening Photo Recolors  <- Wind Waker 3D Resources <- Super Mario Bros Crossover
  • RyuKage2007's Youtube

Jeod

Team Dekunutz, Doubleteam
Re: 2d Zelda Game Graphic Rip Project
« Reply #9 on: April 24, 2009, 02:43:45 pm »
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I've recently done a playthrough of Seasons on VBA. Give me some time to learn how to use the ripper and optimizer and I'll help out with Ages. (Linked game)
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Zelda GBC+ Engine for Multimedia Fusion 2
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Mamoruanime

@Mamoruanime
Re: 2d Zelda Game Graphic Rip Project
« Reply #10 on: April 24, 2009, 02:45:23 pm »
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I've almost finished ripping the entire overworld to LA. I'll optimize it once it's done.
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  • Tyler & Travis also David... Probably.

Jeod

Team Dekunutz, Doubleteam
Re: 2d Zelda Game Graphic Rip Project
« Reply #11 on: April 24, 2009, 02:47:38 pm »
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Sweet! On another note, if anyone just doesn't have the time to play through the games (but have the intelligence to use the tools), I can play through them and make the savestates.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
___________________________________

Zelda GBC+ Engine for Multimedia Fusion 2
  • Doubleteam Project Page

Mamoruanime

@Mamoruanime
Re: 2d Zelda Game Graphic Rip Project
« Reply #12 on: April 24, 2009, 02:49:37 pm »
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Sweet! On another note, if anyone just doesn't have the time to play through the games (but have the intelligence to use the tools), I can play through them and make the savestates.

:P Nobody has to play through the games; they just need to know how to manipulate it in a way that makes it easy to rip the tiles. Even using a ton of gamegenie codes works fine.
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50% Game Development,
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100% Programancy.
  • Tyler & Travis also David... Probably.
Re: 2d Zelda Game Graphic Rip Project
« Reply #13 on: April 24, 2009, 02:55:47 pm »
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Sweet! On another note, if anyone just doesn't have the time to play through the games (but have the intelligence to use the tools), I can play through them and make the savestates.

:P Nobody has to play through the games; they just need to know how to manipulate it in a way that makes it easy to rip the tiles. Even using a ton of gamegenie codes works fine.
:P yeah I was just looking for some for MC, found a few good ones.
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Mamoruanime

@Mamoruanime
Re: 2d Zelda Game Graphic Rip Project
« Reply #14 on: April 24, 2009, 03:42:41 pm »
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Overworld map is ripped; now I'm using TO to remove repeating tiles.

Edit:

All overworld tiles ripped; unoptimized.
« Last Edit: April 24, 2009, 05:28:24 pm by Mamoruanime »
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100% Programancy.
  • Tyler & Travis also David... Probably.

CrystalAngel04

Resident ZFGC female
Re: 2d Zelda Game Graphic Rip Project
« Reply #15 on: April 24, 2009, 06:00:07 pm »
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As I told you over IM, I'm gonna work on ripping the Dark World Overworld from Lttp
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Mamoruanime

@Mamoruanime
Re: 2d Zelda Game Graphic Rip Project
« Reply #16 on: April 24, 2009, 06:01:34 pm »
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w00t! :D

*adds you to list*
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50% Game Development,
50% Crappy Art,
100% Programancy.
  • Tyler & Travis also David... Probably.

Mamoruanime

@Mamoruanime
Re: 2d Zelda Game Graphic Rip Project
« Reply #17 on: April 24, 2009, 09:46:22 pm »
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dblpst~

Anyone up for optimization specifically? It's a pain in the ass to organize these tiles without using repeating ones myself. More than one person working on it would be great.

EDIT: If anyone wants to see the process in which I rip tiles---

This "room" was originally the game room. I make the map 00 through FF in sequence. I then take it into TO and optimize it. If there are any animations, I screenshot each frame.

« Last Edit: April 24, 2009, 10:33:19 pm by Mamoruanime »
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50% Game Development,
50% Crappy Art,
100% Programancy.
  • Tyler & Travis also David... Probably.
Re: 2d Zelda Game Graphic Rip Project
« Reply #18 on: April 25, 2009, 01:22:20 am »
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Here are the tilesets from LACOOP.

I ripped the dungeon tiles, Infini did the basic stuff for the beginning house and I did the rest of the indoor tiles, and Infini did the Overworld.

http://i43.tinypic.com/2yubzw8.png
http://i44.tinypic.com/2z4fx2p.png
http://i42.tinypic.com/rkof2b.png
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!@#$% I lost my entire post, god dammit.
Re: 2d Zelda Game Graphic Rip Project
« Reply #19 on: April 25, 2009, 03:12:21 am »
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I could possibly help out with oracle of seasons, i was thinking of doing the sprites but i will go with the tile sets instead, i was considering too start helping out with resources for once.
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