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Author Topic: Link's Awakening Remastered (Master Topic)  (Read 63373 times)

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Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Koholint LttP Style, Holodrum MC Style...
« Reply #320 on: March 14, 2009, 09:13:47 pm »
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That's the plan. Trees will be the last thing to go in the maps.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Re: [WIP] Koholint LttP Style, Holodrum MC Style...
« Reply #321 on: March 15, 2009, 06:52:59 am »
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I'm testing out the updated tile editor I'm making. I also decided to try making Richard's castle. Since I never did it, and it looked fun to do. I think I'll tile all of LA and offer it as a room file for the tile editor, so people may want to have a bit of fun with it, and possibly export it to GM. I'm trying to keep it tile for tile, so people can just re-texture it however they see fit.
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  • Pyxosoft
Re: [WIP] Koholint LttP Style, Holodrum MC Style...
« Reply #322 on: March 15, 2009, 01:11:45 pm »
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Thumbs up Xfixium!
But if Jeod is going to use it, it will require some editing. It looks better when redoing it insted of changed tile by tile, otherwise it looks pretty awesom! Its just that it wont fit in with jeod stuff.
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Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Koholint LttP Style, Holodrum MC Style...
« Reply #323 on: March 15, 2009, 02:09:59 pm »
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It doesn't have to. It looks good either way, even if I can't use it. Good work bro!
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Re: [WIP] Koholint LttP Style, Holodrum MC Style...
« Reply #324 on: March 15, 2009, 05:00:31 pm »
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Thanks, you know I found this pretty interesting. I always thought of the castle being in the style of Hyrule Castle in the way it was laid out. However, when investigating tiles that matched it, it was closer to the dungeon on Death Mountain. I may try other tiles for giggles.
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  • Pyxosoft

Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Koholint LttP Style, Holodrum MC Style...
« Reply #325 on: May 03, 2009, 01:45:24 am »
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Hey, apologies for bringing this back up, but I thought you guys might want to see the latest update. The project has long been out of commision though, so if someone else wants to pick up, I won't complain.

http://img12.imageshack.us/img12/9989/koholinti.png
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Re: [WIP] Koholint LttP Style, Holodrum MC Style...
« Reply #326 on: May 04, 2009, 10:26:15 am »
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So its over then? :(
It really sucks to see that this project never made it through, i really thought that it would turn out to something great.
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Jeod

Team Dekunutz, Doubleteam
Re: [Paused] Koholint LttP Style, Holodrum MC St...
« Reply #327 on: May 04, 2009, 02:39:25 pm »
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In a way, it did. This topic proves that ZFGC has the capability to work as a team. (Though many of us knew we already had the capability) However, I may pick up on this project again during the summer. For now, I'll set it as paused unless anyone else wants to add to it.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Jeod

Team Dekunutz, Doubleteam
Re: [REVIVAL] Koholint LttP Style (Update on Fir...
« Reply #328 on: June 01, 2009, 10:08:37 pm »
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It's finally summer! You know what that means, right? Even though I have a part-time job now, and have two vacations planned, I'm continuing this!  :o So in honor of the revival, I present to you a NEARLY COMPLETE Mabe Village. (It only needs five more frames)

http://img5.imageshack.us/img5/4729/koholint.png

Credit
Niek
LTGH
Jeod
Shefali
Xfixium

All credit listed above is for KOHOLINT. Don't fret if you worked on Holodrum, you're in the first post.
« Last Edit: June 01, 2009, 10:32:07 pm by Jeod »
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Jeod

Team Dekunutz, Doubleteam
Re: [REVIVAL] Koholint LttP Style (Update on Fir...
« Reply #329 on: June 03, 2009, 02:01:32 am »
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Here's another update. I've made some edits to existing frames. One frame left and then I'm going to finish up the beach.

http://img198.imageshack.us/img198/4729/koholint.png
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Re: [REVIVAL] Koholint LttP Style (Update on Fir...
« Reply #330 on: June 03, 2009, 12:14:02 pm »
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So the project is up again? awesome :]
Im looking forward to see how it will turn out.
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Re: [REVIVAL] Koholint LttP Style (Update on Fir...
« Reply #331 on: June 03, 2009, 12:58:29 pm »
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http://www.megafileupload.com/en/file/108007/ChipSet-rar.html

Found these super nice graphics u can use for koholint island.
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Jeod

Team Dekunutz, Doubleteam
Re: [REVIVAL] Koholint LttP Style (Update on Fir...
« Reply #332 on: June 03, 2009, 01:58:40 pm »
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http://www.megafileupload.com/en/file/108007/ChipSet-rar.html

Found these super nice graphics u can use for koholint island.

Those aren't too bad. Some aren't quite LttP style, but others are perfect! The question now is do we want to keep the map traditional LttP as much as possible or use our own edits and decor in it?

LTGH: Yeah, it's up again, and I wouldn't mind some extra hands either :)
« Last Edit: June 03, 2009, 02:14:24 pm by Jeod »
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Re: [REVIVAL] Koholint LttP Style (Update on Fir...
« Reply #333 on: June 03, 2009, 07:12:53 pm »
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Well the original Lttp style is i must say boring. So i would use some form of an upgrade/edited veron of them.
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Jeod

Team Dekunutz, Doubleteam
Re: [REVIVAL] Koholint LttP Style (Update on Fir...
« Reply #334 on: June 03, 2009, 08:28:57 pm »
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I think edits will have to be made anyway. Gotta think how Nintendo would do it if LA were for the SNES instead of GBC. Anyway, I've finished the beach. I'd like some comments and if you know how to clean some of it up, please do so. Forest comes next.

http://img35.imageshack.us/img35/4729/koholint.png
« Last Edit: June 03, 2009, 08:37:38 pm by Jeod »
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Re: [REVIVAL] Koholint LttP Style (Update on Fir...
« Reply #335 on: June 03, 2009, 08:31:19 pm »
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Graphics I found for this Game. Really Good.

Everything is pretty much already done for us. All animations, all monsters etc. And there are even awsome graphics for the overword!

Chipsets:

http://www.megafileupload.com/en/file/108007/ChipSet-rar.html

Sprites:

http://www.megaupload.com/?d=GHSJFY31

Animations:

http://www.megaupload.com/?d=ZJS5CPD2
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Jeod

Team Dekunutz, Doubleteam
Re: [REVIVAL] Koholint LttP Style (Update on Fir...
« Reply #336 on: June 03, 2009, 08:34:04 pm »
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Graphics I found for this Game. Really Good.

Everything is pretty much already done for us. All animations, all monsters etc. And there are even awsome graphics for the overword!

Chipsets:

http://www.megafileupload.com/en/file/108007/ChipSet-rar.html

Sprites:

http://www.megaupload.com/?d=GHSJFY31

Animations:

http://www.megaupload.com/?d=ZJS5CPD2

Uhm. This is LttP style, not MC style. And I'm only doing Koholint's map...
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Zelda GBC+ Engine for Multimedia Fusion 2
  • Doubleteam Project Page
Re: [REVIVAL] Koholint LttP Style (Update on Fir...
« Reply #337 on: June 03, 2009, 08:38:48 pm »
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I think edits will have to be made anyway. GFotta think how Nintendo would do it if LA were for the SNES instead of GBC. Anyway, I've finished the beach. I'd like some comments and if you know how to clean some of it up, please do so. Forest comes next.

http://img35.imageshack.us/img35/4729/koholint.png

It has some serious color and tiling issues at the cliff edge near the banana house. The cave entrance at the left side has graphical issues. Finally the beach on the right has tiling issues. Oh yeah the chest has to be blocked by a boulder.
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Jeod

Team Dekunutz, Doubleteam
Re: [REVIVAL] Koholint LttP Style (Update on Fir...
« Reply #338 on: June 03, 2009, 08:43:20 pm »
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Thanks, look for the fixes in the next update.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Re: [REVIVAL] Koholint LttP Style (Update on Fir...
« Reply #339 on: June 08, 2009, 11:42:39 am »
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LTGH: Yeah, it's up again, and I wouldn't mind some extra hands either :)

Heh. I dont really have time to work on this myself, but im still looking forward to see how it end ups =)
I have other projects to work on currently.
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