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Author Topic: Link's Awakening Remastered (Master Topic)  (Read 63496 times)

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Jeod

Team Dekunutz, Doubleteam
Link's Awakening Remastered (Master Topic)
« on: February 15, 2009, 10:51:03 pm »
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Hey all. I've done the math conversions for the area of each "screen", so I decided to begin mapping Mabe Village. Here's what I have so far, but it took an hour and a half. The whole thing will take days to finish at this rate. Let me know if I can make improvements to anything. I'll be reloading the image below with the newest "screen" until the entire village is done.

UPDATE: This topic has grown a lot since I first posted it. We now have two maps in the works with two styles. Link's Awakening in LttP, and Holodrum in MC.

UPDATE 2: There has been a mixup in the math conversions. The original scaled dimensions of the maps were 320x205. Xfixium pointed this out and the scalings have been corrected to 320x256. The maps that are already completed are in the process of being scaled yet again. (View page 21 on for correctly scaled maps)

Credits
Jeod (Feels weird crediting myself but meh) - Koholint
Niek - Koholint
Hoffy - Holodrum
Darklight - Holodrum
Shefali - Koholint
Xfixium - Holodrum & Koholint
LTGH - Koholint

Graphics Needed
Anything you think would be helpful for the Tail Cave dungeon.

UPDATE 3: The project has been put on hold until summer. If anyone else wants to pick up before then, do so.

UPDATE 4: http://img5.imageshack.us/img5/4729/koholint.png

UPDATE 5: http://img37.imageshack.us/img37/4729/koholint.png
« Last Edit: July 12, 2009, 06:57:50 pm by Bludleef »
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Re: [WIP] Mabe Village LttP Style
« Reply #1 on: February 15, 2009, 11:07:07 pm »
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I think you should change the sprite for the grass (like the one around Marin's house), so that you can clearly see it is can be cut with the sword, otherwise it just looks as simple "grass decoration". Apart from that, looks perfect.
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Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Mabe Village LttP Style
« Reply #2 on: February 15, 2009, 11:08:27 pm »
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I think you should change the sprite for the grass (like the one around Marin's house), so that you can clearly see it is can be cut with the sword, otherwise it just looks as simple "grass decoration". Apart from that, looks perfect.

I had to improvise because I couldn't find any "tall grass" LttP tiles.
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Re: [WIP] Mabe Village LttP Style
« Reply #3 on: February 15, 2009, 11:11:55 pm »
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Hmm... you could get the LA tile and recolour and resize it so that it looks like LTTP. Use the LttP colour pallete.
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Re: [WIP] Mabe Village LttP Style
« Reply #4 on: February 15, 2009, 11:22:16 pm »
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LttP tall grass attached to this post.  ;]
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Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Mabe Village LttP Style
« Reply #5 on: February 15, 2009, 11:24:56 pm »
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Ah, many thanks Shefali. I will update that frame immediately.
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Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Mabe Village LttP Style
« Reply #6 on: February 15, 2009, 11:36:12 pm »
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Ok, updated. It looks so much better now. Thanks again, Shefali!
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Re: [WIP] Mabe Village LttP Style
« Reply #7 on: February 15, 2009, 11:59:29 pm »
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Yer welcome.  (Btw, try to avoid double-posting!)
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Re: [WIP] Mabe Village LttP Style
« Reply #8 on: February 16, 2009, 12:06:48 am »
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ah, it's better now.
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Re: [WIP] Mabe Village LttP Style
« Reply #9 on: February 16, 2009, 12:20:37 am »
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I just noticed that the path and other ground detail tiles use slightly different shades of green for the grass.

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Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Mabe Village LttP Style
« Reply #10 on: February 16, 2009, 12:23:45 am »
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Whoa...good eye. I'll have to change that...thanks for pointing it out. It'll be changed in the next preview (when I get the upper half of the town finished)
« Last Edit: February 16, 2009, 12:26:28 am by Jeod »
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Hoffy

Hero of Fire
Re: [WIP] Mabe Village LttP Style
« Reply #11 on: February 16, 2009, 02:24:10 am »
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Hah, that's funny. I know exactly what tileset you're using, because I remember having that problem with a lot of my maps back in the day.

I suddenly got the urge to tile something :S.
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Hoffy.

Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Mabe Village LttP Style
« Reply #12 on: February 16, 2009, 02:25:32 am »
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Ok, update. I just finished the town square. This is the last consecutive update you'll see for now. I won't put anything else until I've finished the northern part of town and put it together.
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Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Mabe Village LttP Style
« Reply #13 on: February 17, 2009, 03:13:58 am »
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Should be done with Mabe Village by the end of the week. Here's an interactive map if anyone wants to help out:

http://portfolio16.de/zelda/map4/map_en.htm

Each new "frame" size is 320x205. Don't worry about the edges (for scrolling) because I'll be using LttP styled scrolling.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Re: [WIP] Mabe Village LttP Style
« Reply #14 on: February 17, 2009, 12:40:24 pm »
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In the northern house I'm missing 2 windows. You've put in the right window, but the middle and the left are missing. As well in LA Link should walk to the right to get of the cliff, but in you're screen he is also possible to leave the screen downwards, by bypassing to the left.

Is this because of the rescaling or just a small change of something you didn't like in LA? For the rest it looks good. I would like to give it a try to help with making a map (good practice for myself), but I can't make any promises. How are the dimensions measured in tiles?
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Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Mabe Village LttP Style
« Reply #15 on: February 17, 2009, 01:22:09 pm »
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Conversion to LttP will cause a few changes, mostly because of the rescaling.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Re: [WIP] Mabe Village LttP Style
« Reply #16 on: February 17, 2009, 01:45:39 pm »
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Oh yes, I found another small error. You have used a cliff where Link can jump off, but in LA Link cant jump of that particular cliff.

Which part of the map are you working on now?
« Last Edit: February 17, 2009, 01:49:09 pm by Niek »
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Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Mabe Village LttP Style
« Reply #17 on: February 17, 2009, 02:15:58 pm »
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Just Mabe in general. I randomly pick squares until they're all done. And when they're all done I put them all together and make edits so they fit properly.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Re: [WIP] Mabe Village LttP Style
« Reply #18 on: February 17, 2009, 05:11:13 pm »
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OK, I'm working on the phone booth. It is rather simple, because I can reuse your Marin house as a template.
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Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Mabe Village LttP Style
« Reply #19 on: February 17, 2009, 07:31:04 pm »
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Well, the phone booth itself was actually a tree, so I wasn't going to use a house template for it. That was one of the last frames I was going to do, because I think I'd have to make a sprite for the booth.
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