Clean up your ftp stuff for a start What happened to your cat :O?
Well, it ran fine under the windows 7 beta, however like mammy said the UI is quite confuzzling. I only worked out how to add an object after trying different combinations of buttons, and the tooltips weren't much help because half of them hadn't been changed . I couldn't work out how to add tiles though (if you can add them).
It'd also be good that if you selected an object from the list of objects in the room that it draws a box around it or something. And when you select multiple tiles it updates it as you select them rather than when you let go of the mouse button.
The only ones that didn't have a tooltip were the ones above the treeview and the ones in the tile selector
You might be glad to know that begun adding extra tips in the status bar that tell you in what ways you can interact with the control you're hovering over and what will happen if you were to perform that action and on some occasions it will even suggest things if it thinks you aren't using it correctly eg. if you hover over the map with the "Add Object" Button selected without having an object selected in the Object Selector it will tell just that.
You add tiles by right clicking the treeview and adding a tiled section, you then select that tiles section, then the add/remove/select/move icons for tiles will be enabled. If you want to add multiple tiles, you can either shift or ctrl click.
Currently it does draw a yellow box around the selected object, so I'm thinking I'll probably end up inverting the selected area around the object like I do with every else.
I may think about updating while your selecting stuff, but at the moment it isn't feasible as it would slow it down by a fair bit.
As far as merging the add/remove buttons, I've decided to put that on hold for the moment, just in case it conflicts with any features that I've planned.
I've almost finished adding the project profiles, just a few more things I have to work out and I'll be done with that. Then I can get started on adding 3D acceleration, fortunately I have a head start on that.