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Author Topic: WIP 2D Resident Evil Engine for free use or to continue.  (Read 2024 times)

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WIP 2D Resident Evil Engine for free use or to c...
« on: December 06, 2008, 09:49:04 pm »
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Bah, I lost my actual current version of this game I was working on.
I don't want to let everything go to waste so here.  You guys can have, mess with, or do whatever with this.  I made all the graphics except for the image used in the title screen.

Have fun with it.
(in attachments I have the gmk and exe)
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D-Pad

A.K.A. Gyrowolf
Re: WIP 2D Resident Evil Engine for free use or ...
« Reply #1 on: December 07, 2008, 02:55:02 am »
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XD ... Why don't the Zombies die?! :(

Is it alright if I try to expand on this a bit? Though I'd guess I'd be better off starting from scratch, but I'd like to use this as sort of a reference. You said it's alright, so, hey! Why not?
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D-Pad

A.K.A. Gyrowolf
Re: WIP 2D Resident Evil Engine for free use or ...
« Reply #2 on: December 10, 2008, 04:02:08 am »
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So I was bored, and decided to convert it to GML and try an make a small game out of this. Of course, I always end up trying too hard in the end, and now it's just another WIP with huge goals that will probably never be reached. Oh well.

Things I added to the engine:
- Level up system: Still a WIP, but the player gains EXP and levels up. Gotta add stats now.
- Cash: Some foes drop cash when defeated. What it'll be used for is anyone's guess.
- New graphics: Dropped the RE theme for a more original feel.
-Other minor tweaks: So far it's just a [half] port with a couple things added.

Bugs:
- "Night" engine not fully ported/not ported correctly.
- Zombies don't pause when hit, even though I coded them to do so... or not I dunno I gotta look again.
- Completely missing a Title screen: I don't know where it went. :S

Things to add:
- Life system
- Stats
- Many, many other things. Maybe. I dunno. Anyone feel the potential in this? Maybe I just had ideas and it's blinding me blindingly...

Download and take a look [edit- dead link, read this post]

Like I said, this has potential, but what doesn't?

Edit - Whoops, forgot to label the numbers on the screen.
Top number is the Character's current level.
Middle number is the current number of experience points (EXP) the player has
Bottom number is the number of EXP needed to level up.
« Last Edit: December 10, 2008, 04:58:00 am by D-Pad »
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Re: WIP 2D Resident Evil Engine for free use or ...
« Reply #3 on: December 10, 2008, 04:10:42 am »
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You did something funky with the "night" part.  You have to have something that constantly is drawing black squares over the whole area then "removing" the black of the squares with your light background.
You didn't do something correct because when you get too close to the edge you can see where the light background's edges are.
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Re: WIP 2D Resident Evil Engine for free use or ...
« Reply #4 on: December 10, 2008, 04:56:16 am »
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Ah, okay. I read the code wrong. Fixed:

Attatched below because badongo's acting up.
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Re: WIP 2D Resident Evil Engine for free use or ...
« Reply #5 on: December 17, 2008, 10:04:09 am »
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It's a nice start, but fullscreen makes the game look horrible. Because everything gets so horrible stretched.
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