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Author Topic: [SCREENS]Ocarina Of Time 2D  (Read 26365 times)
Your input and help are welcomed!
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« on: September 06, 2008, 03:43:23 AM »

Technical Data:
Resolution: 336 X 240
Dev Tool: Game Maker 8.0
Style: Four Swords Adventure

Story:
Before time was time, three great goddesses decended upon the chaos that was and created the land of Hyrule; Din, goddess of power, Nayru, goddess of wisdom and Farore, the godess of courage.Din, using great magical flames, created the land, the sea, and all the minerals which would be scattered along the length, breadth and height of this new world; in doing so, she gave this new world the materials it could exist with. Nayru poured out her rich soul and gave the Spirit of Law onto the world, so that rivers would flow and the sun and moon would rise and fall with each day; this allowed Hyrule to have the knowledge by which it could exist. And finally, Farore then created all the lifeforms which would uphold the law, from the tinest of insects to the largest and most powerful of animals; this gave Hyrule the will to exist.

The three great Goddesses, their labours completed, then departed for the Heavans. However, at the point where the Goddesses left their new creation, they each left behind a golden triangle which contained the essense of their power. This mighty artifact, called the Triforce, though able to grant extremely powerful magic to whoever touched it, was infinitely delicate: if one who did not hold all three aspects of the Triforce - power, wisdom and courage - within perfect balance, the Triforce would split into its three aspects and the person who first touched the Triforce would be left and only one force would remain in his hand: the force which he most believed in. The remaining two aspects would take refuge within the hearts and minds of two who best personified the remaining aspects of the Triforce.

It was for this reason that seven Ancient Sages, at least one representing each of Hyrule's races, decided to hide the Triforce within a hidden Sacred Realm using a complex magical seal. Firstly, the only gate to the Sacred Realm would be the magnificent Temple of Time within Hyrule Town. In order for the magical door to be opened, one would have to hold the three Spiritual Stones of Fire, Water and the Forest. Then, they would have to play the sacred Song of Time on a magical instrument, the Ocarina of Time. Only then would the great stone Door of Time open, to reveal.....the Master Sword, standing within the Pedastal of Time. This was the final key needed to open he gate to the Sacred Realm; only one with a heart and mind devoid of any evil would be able to lift such a blade. This complex seal ensured only the most determined of seekers could have a hope of obtaining the Triforce, and that those who did enter the Sacred Realm could only do so with entirely good intentions.

Though complex, this seal was necessary due to an age-old prophecy: if one with a pure heart obtains the Triforce, Hyrule would be led into a new age of peace and prosperity. But if an evil-hearted person obtained the Triforce, then he would begin a Great Cataclysm. Only the one who held the Master Sword would be able to stand against the man who began the Great Cataclysm.

Progress:
Stage 1:
- Menu code. Done
- NPC object interactions. Done
- Dialog box code 100% Done
- Shop dialog code. Done
- Rupee, Heart, Item pick-up code. Done
- Ocarina system code. Done

Stage 2:
- Deku Tree tile design.
- Deku Tree dungeon design.
- Lost Woods design.
- Kokiri Forest design.
- Kokiri Forest interior design.
- Hyrule Field design.
- Menu graphics.

Stage 3:
- Child Link's actions.
- Enviroment change codes. eg. grass slow down.
- Special effects for any designed areas.
- Code for enemies up to Hyrule Field.
- Platform style code.

Stage 4:
- Cut scenes.
- Misc. interfaces. eg. Title, load, save, name enter.
- Save file format.
- Audio.

Stage 5:
- Debug.
- Create trailer of game.
- Prepare for z3 release.

Screens:
http://www.pyxosoft.com/projects/game_maker/oot2d/oot2d_screen_01.png
http://www.pyxosoft.com/projects/game_maker/oot2d/oot2d_screen_02.png
http://www.pyxosoft.com/projects/game_maker/oot2d/oot2d_screen_03.png
http://www.pyxosoft.com/projects/game_maker/oot2d/oot2d_screen_04.png
http://www.pyxosoft.com/projects/game_maker/oot2d/oot2d_screen_05.png
http://www.pyxosoft.com/projects/game_maker/oot2d/oot2d_screen_06.png
http://www.pyxosoft.com/projects/game_maker/oot2d/oot2d_screen_07.png
http://www.pyxosoft.com/projects/game_maker/oot2d/oot2d_screen_08.png
http://www.pyxosoft.com/projects/game_maker/oot2d/oot2d_screen_09.png

Team Dekunutz
Xfixium
Cypras
Ethelon
TomPel
Mamoruanime
DJvenom
noseblunt3
SinkinDevil
darklink45
dotyue

Credits:
Cypras - Programmer
Ethelon - Sprites, Room Designer, Concepts
TomPel - Sprites, Room Designer
noseblunt3 - Sprites
DJvenom - Sprites
SinkinDevil - Sprites
Soulja - Sprites
aab - Sprites
.Takam - Sprites
Infini - FSA Graphics
Brown - FSA Tilesets
MaJora - Room Design Reference
Daz123 - Room Design Reference
HelpTheWretched - Sounds

Scripts:
ZFGC GM Minish Cap Engine - 4Sword, Niek
ZFGC Logo - drandula
« Last Edit: May 16, 2010, 05:41:16 PM by Xfixium » Logged


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« Reply #1 on: September 06, 2008, 03:54:51 AM »

Time for some crits and praise

-Crits-
Dampe is mispelled
You need a space between and ! or a . and a New sentence

-Praise-
Best looking OOT2D I've seen
Looks like it has great potential
Good idea with the Room Editor

Based on what I've seen, I can give you an instant 8/10. This is my permentant rating. It could increase as you update the game.
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« Reply #2 on: September 06, 2008, 03:59:40 AM »

The first screen was in the process of the text engine. Before I had implemented tags for manual line breaks. Most of what I'm going to show is WIPs, since it only started a month ago. The clouds overlay everything which won't be in the final cut either. Plus I'll be changing up stuff on the fly.
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Credits to BaB
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« Reply #3 on: September 06, 2008, 05:43:30 AM »

Nice work there Xfixium!
Well this looks promising so I thought I could bring some help Cheesy
I'm way too lazy to use your Ocarina Room Editor but I'll just go ahead and give you two beautifully tiled maps :
Hyrule Field ALTTP style by Hoffy
Lake Hylia ALTTP style by MaJoRa
Dead Tree for the Lake Hylia map by Gilgamesh (Dascu)
Stone thing for the Lake Hylia map by TanukiMario

Oh and if you could add this before the intro of the game, it would be awesome :
ZFGC Intro

Keep up the good work!
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« Reply #4 on: September 06, 2008, 05:50:55 AM »

It looks very good, and seeing Xfixium working on this gives this project really a chance of becoming something.
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« Reply #5 on: September 06, 2008, 10:29:17 AM »

Thank you for the resources, and credit will be given! Keep 'em coming, the more, the better! The ZFGC logo will be done in some shape or form. Thanks for the encouragement!
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« Reply #6 on: September 06, 2008, 10:37:17 AM »

that looks really good, but why are you using MC link in a LTTP style game?

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« Reply #7 on: September 06, 2008, 10:41:58 AM »

It's in 4 Swords Adventure style, which does exactly the same thing. If your not familiar with it, a screen can be found here:

http://www.co-optimus.com/images/upload/image/zelda-four-swords-adventures-b.jpg

It's sort of a grab bag of LTTP, Minish Cap, and Wind Waker effects. I find that LTTP graphics are easier to deal with by many people as a whole. (Plus there's plenty of pre-existing resources) So that's why I felt this style was acceptable.
« Last Edit: September 06, 2008, 10:44:17 AM by Xfixium » Logged

Yubel 
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« Reply #8 on: September 06, 2008, 11:02:36 AM »

This looks awesome, I have to say. I hope this project makes a lot of progress because it looks like it could have potential.
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« Reply #9 on: September 06, 2008, 11:27:15 AM »

Looks pretty awesome man!

Is this an exact remake or what? Those few screenshots look a bit different Look at me, I'm invisible!

Either way, I know you'll get far even if you don't finish... I mean... you're the one who was working on Link's Awakening MC Style and that was awesome!

Good Luck.
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« Reply #10 on: September 06, 2008, 11:41:18 AM »

Thanks, as for your question, I'm going to try and keep as much of the game intact as possible. (Please ignore the first screen shot, it was a test room from when it was started) however, keep it more 2D minded. That means things that have been tried and true for 2D games will take presence over more complicated 3D aspects.

Example: The battle system with lock on features that was presented in the 3D version, will not be translated to the 2D version. Why? Because that would be over complicating a system that has been tried and true for many years. Navi will still exist, and there will be lock on targets for long distance conversation and similar tasks, just not the actual combat aspects.

This is just my opinion, of course, I am open to suggestions.
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« Reply #11 on: September 06, 2008, 11:53:45 AM »

Good idea. That's very wise.
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Yubel 
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« Reply #12 on: September 06, 2008, 12:02:53 PM »

Will there be any bonus content you could unlock or something like that?
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« Reply #13 on: September 06, 2008, 12:11:28 PM »

Personally, no, but I'd leave that up to the community. Kinda striving for a community feel for the project, and me kinda just fitting the pieces together, and filling up holes that need filling.
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« Reply #14 on: September 06, 2008, 01:04:22 PM »

Looks good so far, tho I'm not all too sure that the graphics style is right, just my opinion Look at me, I'm invisible!
Anyway, Good luck Smiley
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