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Author Topic: ZFGC Engine- DEMO 1.0B  (Read 11081 times)

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Giverny

Christ on Acid
ZFGC Engine- DEMO 1.0B
« on: April 19, 2008, 08:46:28 pm »
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In response to the "ZFGC is Going Downhill" and other topics, I am pausing my other works to make an engine for the ZFGC.

ZFGC ENGINE


Current Progress:

Demo Release 1.0b
Controls:
X:Roll
A:Jump
Z:Sword
Hold Z:Hold out sword(note:Spin attack not complete)
UDLR:Move

In this release,
NEW STUFF:
Sword
Rolling
Walking
Reflection
Shallow water

GLITCHES FIXED:
none >_>

Note: I realise there are sprite allignment errors and colision errors. these are (respectivly) due to my laziness and the fact I threw up the demo map really fast.

Perfect Water Reflection: DONE
Sword: Started
Rolling: Done
Jumping: Done
Colision:  Done
Sliding on Ice/water: Done, except for proper colision
Swimming: Started
Walking in shallow water:Done

Screenshots

PRS(Perfect Reflect System)

Holding out one's sword.

Jumping UP a cliff?

The Team/Credits
LynkW: Leader/Coder
Drewdelz: AI Coder
GM112: Coder
The Unforgiven:Publicity/Banners

Credits:
Goodnight: Movement
Mit: I have made references to the Engine tutorial.
GCE 3.0: (Will add in a later release) Lightning/Rain.
ZFGC: For any and all help this project has and will get.

Due to my bad memory, I may have forgotten somebody. Please post/PM if this happens.


Help Out:
Since this is a ZFGC Engine, it is encouraged that you help out in this project.
Current Jobs:
Spriter(Must be able to sprite in MC Style. Will mainly do new link sprites/ Link sprite edits.)
Coder(LynkW isn't the best coder here,so...Must be able to code things in GM.)

Support Banners:
Banner 1(Glossy):
[
Code: [Select]
[URL=http://www.zfgc.com/forum/index.php?topic=25955.0][IMG]http://img254.imageshack.us/img254/4721/banner1pngsz7.png[/IMG][/URL]]

Thanks to Xiphirx!
Banner 2(LTTP Clasic):
[Not Complete]
Thanks to The Unforgiven!



DISCUSS


~LynkW
« Last Edit: April 25, 2008, 04:56:30 am by LynkW »
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THEGivernyPROJECT
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gm112

Re: ZFGC Engine
« Reply #1 on: April 19, 2008, 08:59:17 pm »
In response to the "ZFGC is Going Downhill" and other topics, I am pausing my other works to make an engine for the ZFGC. Iv'e already started working on this, and may post a demo later today or tomorrow.

Also, since this is a community engine, I would apreciate if anybody would help, or make a standalone Heart engine(or whatever) that I ncould incorporate into the engine.

:P

DISCUSS


~LynkW
You must have a lot of time on your hands since you are working on an OS for the DS AND a full blown Zelda engine. Anyhow, good luck on it :).
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Giverny

Christ on Acid
Re: ZFGC Engine
« Reply #2 on: April 19, 2008, 09:02:28 pm »
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In response to the "ZFGC is Going Downhill" and other topics, I am pausing my other works to make an engine for the ZFGC. Iv'e already started working on this, and may post a demo later today or tomorrow.

Also, since this is a community engine, I would apreciate if anybody would help, or make a standalone Heart engine(or whatever) that I ncould incorporate into the engine.

:P

DISCUSS


~LynkW
You must have a lot of time on your hands since you are working on an OS for the DS AND a full blown Zelda engine. Anyhow, good luck on it :).
I know, since PAlib isn't working now... Also, the full blown zelda engine will be minimal, and I hope some community members help.
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THEGivernyPROJECT
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Re: ZFGC Engine
« Reply #3 on: April 19, 2008, 09:29:50 pm »
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What language?
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Giverny

Christ on Acid
Re: ZFGC Engine
« Reply #4 on: April 20, 2008, 07:12:21 am »
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GameMaker.
Why? Because most people know how to use GM, unlike other languages which less people know.
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King Tetiro

Leader of Phoenix Heart
Re: ZFGC Engine
« Reply #5 on: April 20, 2008, 07:14:21 am »
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I would have helped but sadly Im going on leave until june.
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Giverny

Christ on Acid
Re: ZFGC Engine
« Reply #6 on: April 20, 2008, 07:25:00 am »
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Ok.

Um, progress report?
Done with; Colision, Walking
Working on, Extra colision(swimming,ice,stairs),Menu
To Do: A lot.

If somebody wants to help, I currently need a script for sliding on ice movement that will intergrate with goodnights movement code.
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THEGivernyPROJECT
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Re: ZFGC Engine
« Reply #7 on: April 21, 2008, 01:45:52 am »
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Uhm, I am NOT a very good programmer at all.  the majority of my work is simply ripping code and making 'splicing' it together to make it work for the situation that I need it for right then, and it usually wont work if its not in that exact scenario.  I suck at coding.  But im not bad with images, so I'm here for that.
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Giverny

Christ on Acid
Re: ZFGC Engine
« Reply #8 on: April 21, 2008, 01:51:17 am »
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Not bad with images you say?
Hmm....
Can you find some aLTTP tilesets? I need some for Demo1.

Progress:
Um, progress report?
Done with; Colision, Walking, jumping, rolling, menu(partial)
Working on, fixing stair, swimming, swording
To Do: A lot.
In demo one there may not be swimming.
The ice/swimming sliding script has beed made, but isnt complete as it does not do any colision.
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THEGivernyPROJECT
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Re: ZFGC Engine
« Reply #9 on: April 21, 2008, 01:56:54 am »
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Well, I get tilesets from tSR usually, so heres the direct link.  LINK

Uhm, but if you need logos, installer images, banners, and mainly PR stuff, I can do that pretty well.
also, if you cant find what your lookin for on the Spriter's Resource, I have a ROM for it along with an emulator, so I can grab what they dont have(if anything)
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Giverny

Christ on Acid
Re: ZFGC Engine
« Reply #10 on: April 21, 2008, 02:08:07 am »
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PR...Pre rendered?

Lets see... I cant think of anything I need, but If you want to help, then could you make (or get)a title screen background? Anything will work.

~LynkW
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THEGivernyPROJECT
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Re: ZFGC Engine
« Reply #11 on: April 21, 2008, 02:33:09 am »
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Srry, im used to my slang with friends.  PR for me is Public Relations.  so PR images are those that the public see, more/less advertisements.

But, pre-rendered I might be able to can do.

I can just take animation frames, and what have you, of characters and put them into scenes, so I guess I can do pre-rendered stuff.
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Giverny

Christ on Acid
Re: ZFGC Engine
« Reply #12 on: April 21, 2008, 03:03:46 am »
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Well.. Public Images... What about A banner for this project.
Um lets see...   256x96 and Should have the text "ZFGC Engine" on it. Other than that, do whatever, like a random scene in LTTP tiles and having MC link on it.

Thanks for all the help :P
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THEGivernyPROJECT
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Re: ZFGC Engine
« Reply #13 on: April 21, 2008, 07:20:22 pm »
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Okay, so you are going to use MC link with LttP backgrounds and such.  that seems sorta...odd to me.  I think that the style differences seem too big.  this sounds like it'll turn out weird, but then again, the only 2D Zelda games I played were Four Swords and LttP, so it may seem weird no matter what.

But anywho, I think I'll just make two pictures and see what you like(and knowing me, 'two' really means four or five)

btw, what two or three 'theme' colors do you want?
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  • The Void
Re: ZFGC Engine
« Reply #14 on: April 21, 2008, 07:29:39 pm »
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Not to put you down or anything, but isn't there already a Zelda engine called Hyrule Pure for game maker? Also isn't there Hyrule Magic for the actual ROM of ALttP? Also, if you're willing, I could give you my code for Envoy of Chaos (A Zelda game for mobile phones) and you could use that to make a cell phone engine. Just giving you some options before you commit since even making a basic Zelda engine is very hard.
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So give me you're code and add mine:
Code: 4296-2644-3642

Sorry guys.  I just don't have the time anymore for the CP.  Working two jobs and just having a couple hours to play my Wii and continue learning programming just is not leaving me free time to focus on the CP.  I feel that it's my obligation to step aside as Level Director.  It's just a time issue.  Since I am also a global mod that also takes some of my focus from the CP.  So, it's nothing against anybody or what not, I'm just out of time anymore it seems.  Sorry again.
wtf, i remember posts that used to have content explaining reasons rather than ways to get rises out of users with a youtube video and no reason as to why!


How to post maturely:
epic intolerance, I caught aids from the stupidity in your post

why not issue everyone 5 opinion tokens for each year, if they voice their opinion without presenting a token- they can be legally murdered
Make sure every post you make is mature like these two (and there's many more). You just can't beat ZFGC's friendliness and maturity!
Re: ZFGC Engine
« Reply #15 on: April 21, 2008, 09:01:01 pm »
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Okay, so here is a start of the banner.  a nice 256x96 image with a simple goal, so a simple image.  Right now, it is only a grass feild thing with a little stump-ish raised platform on the right side.  it has all the required(i hope)text.  The stump thing has a spotlight on it, as in the final image i am planning a 'last stand'-ish thing with Link in the middle, destroying a bunch of knights(it will have him obviously winning)

please be somewhat harsh with how you decide to critique this, as i hope to make it REALLY good for you guys.
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Giverny

Christ on Acid
Re: ZFGC Engine
« Reply #16 on: April 21, 2008, 10:42:45 pm »
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That has got to be one of the best banners ive ever seen. Add those enemies and it will be perfect.

Also, to add some god stuff to this engine, I'm thinking of making it posible to "hang" on a ledge. Also to be able to swing your sword or boomerang or hookshot while doing so.
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THEGivernyPROJECT
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Re: ZFGC Engine
« Reply #17 on: April 22, 2008, 01:42:07 am »
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i guess i forgot to ask, do you want it ALL MC style, or do you want just Link MC style?

and do you want enemies and what not like, blurred or looking 'bad ass'?

and about the 'them colors', what are those gonna be?
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Giverny

Christ on Acid
Re: ZFGC Engine
« Reply #18 on: April 22, 2008, 02:08:50 am »
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No all LTTP except for Link. Unless you could get FSA Enemies.

Blurred or bad ass? WTF?

Them colors? RGB FTW. But really, the word Engine should be red, the BG is green, so I geuss the enemies should be composed of mostly blue.

To ask you guys something...
I am using Goodnights movement and mits menu and lift tutorials. You guys dont mind, do you? I shall, of course give creds. I am also reffering to Mit's engine tutorial for a few things, and I want to use that popular effects engine for rain and lightning.
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THEGivernyPROJECT
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Re: ZFGC Engine
« Reply #19 on: April 22, 2008, 02:19:41 am »
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by 'blurred or bad ass', i mean, do you want them to look like they are in combat; serious combat.  so serious that the adrenalyn is making them not think and so there moving is choppy and what not.

you know what, just forget what I just said and I will just make it look sweet.  I hope you won't regret giving me this task.
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