Kleaver, If we're giving you a 'prize' for beating it without dying there's got to be some challenge to it

As for the dodongos, have you tried provoking them?
Thanks for the good reviews Kleaver, and sjegtp! Hope you enjoy it Scooternew.
I'm sorry you can't try it Sol, it would be impossible to convert it to GM 5.3 now as it uses surfaces for several things.
Ah... We'd completely forgotten about that part of GM 7's EULA, if required we'll take down the link for the Vista compatible version.
There are a few settings that I didn't manage to put in the menus quite yet, if you want to change them you can do so by opening the .ini file the game creates in a text editor.
Here's a description of the settings:
GraphicsIn the in-game menu
_Fullscreen = Whether the game should run in full screen mode, (0=false 1=true, default 0)
_SetDisplayResolution = Whether the game should set the screens resolution (0=false 1=true, default 0 only applies if full screen is enable) Sets it to 320x240 since thats the closest commonly supported resolution to the games resolution, the game will then be centered on the screen at 1X scale.
_WindowScale = The scale of the game window if not in full screen mode (1 through 4, default 1)
_ScreenDistortionsEnable = Whether distortion effects should be used (0=false 1=true, default 1)
_ScreenDistortionsGrid = The size of the distortion effects grid, and therefore the effects quality (2 4 8 16 32, default 16, suggested 8 ) The lower the grid size the better the quality, you can quickly ruin performance during a distortion effect by increasing this though. Although 32 is an option, it's so bad you can't set it to 32 using the in-game menu.
Not in the in-game menu
_AdvancedParticlesEnabled = Whether to use the advanced fire & explosion effects. If this is disabled they'll revert to GB style except for the fire on the title screen. (0=false 1=true, default 1)
_WaterAdvancedEnabled = Whether to use the advanced water system. If this is disable water will revert to GB style (0=false 1=true, default 1)
_WaterDistortionsEnabled = This one is difficult to explain... Basically with it enabled reflections and things seen below water will appear more blurred where there are ripples (0=false 1=true, default 0)
_WaterReflectionsEnabled= Whether water reflections are enabled (0=false 1=true, default 1) In this demo the only thing that will be reflected is the player.
AudioNone of these are in an in-game menu
_MusicVolume = The volume of music in the game (0-1 default .9) Applies for the title screen as well.
_HeadphonesSoundPanning = While I was testing the game with headphones it seemed that sounds were panned to the left & right too extremely, with this enabled panning is dampened a bit. (0=false 1=true, default 0)
_MusicReverb = Whether to apply a slight reverb effect to the music, the music is all midi format so I was looking for a way to 'enhance' it just a bit (0=false 1=true, default 1)