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Author Topic: OoT2D - The Original by TRM (New Graphics upgrades too)  (Read 20943 times)
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« on: December 15, 2006, 04:58:58 PM »

I am aware of GM 7.0 and will be converting the game before the release of the Beta, I'm sure some of the newer functions will increase the speed of the game as well.

The game will be hosted at http://trmgames.com

I will be sending Mike 'TSA' Damiani the finished beta for his Speed Testing skills (you can find his speed run at http://speeddemosarchive.com/OcarinaOfTime.html ), it was instrumental in allowing me to make OoT2D as close to the original as possible.

The XML parser has been updated as well, and I still need more languages to be translated. Please download the file at http://barrashomes.com/english.xml and translate to the language of your choice.

You are not permitted to use the SubMenu/Map graphics in your projects.

A lot of the graphics/sprites have been updated, even some of these shown are not reflective of the ones used in the game and have since been updated.

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Credits to BaB
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« Reply #1 on: December 15, 2006, 05:04:48 PM »

I must say I'm in love with the Map! Have you updated the .xml file? What changes have you made to it? I don't wanna re-start again the translation. And GM7.0 won't be released until January, no chance for a beta before that?
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« Reply #2 on: December 15, 2006, 05:08:00 PM »

Good to see you back TRM I missed ya!
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ZFGC Founder
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« Reply #3 on: December 15, 2006, 05:09:44 PM »

Quote from: AleX_XelA
I must say I'm in love with the Map!
Thanks AleX, I worked very hard on it. The .xml file is still the same, so no problem their.

Quote from: Hyrule_boy
Good to see you back TRM I missed ya!
Miss you as well!

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Ricky 

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« Reply #4 on: December 15, 2006, 05:10:12 PM »

Great to see it and you back again Cheesy
I'm already working on the translation ;D
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ZFGC Founder
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« Reply #5 on: December 15, 2006, 05:12:17 PM »

You can send it either to dbarras@gmail.com or daniel.barras@us.army.mil
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« Reply #6 on: December 15, 2006, 05:15:46 PM »

I kinda hoped to see something from Adult link. Smiley
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ZFGC Founder
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« Reply #7 on: December 15, 2006, 05:18:01 PM »

lol... that's what most of the emails I've recieved in the last 15 minutes said.
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« Reply #8 on: December 15, 2006, 05:22:16 PM »

lol... that's what most of the emails I've recieved in the last 15 minutes said.
Then please show one screen from it  Smiley
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Reo 

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« Reply #9 on: December 15, 2006, 05:22:44 PM »

I posted something like that, but it got deleted by some OOT2D fanboy mod.
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ZFGC Founder
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« Reply #10 on: December 15, 2006, 05:25:41 PM »

I'm not going to post anymore screenshots as a mod here has informed me that I shouldn't sugar coat and build up my project anymore.


« Last Edit: December 15, 2006, 05:45:38 PM by TheRealMethuselah » Logged

Vash 
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« Reply #11 on: December 15, 2006, 05:25:56 PM »

Dare why you're waiting until GM 7.0 is released? Seems petty when you're so close to finally showing what you have.

Looks good though, the updated graphics look swell as well. I look forward to playing a beta/Release Candidate when they're released.
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Andrew

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« Reply #12 on: December 15, 2006, 05:28:18 PM »

I'm not going to post anymore screenshots as a mod here has informed me that I shouldn't sugar coat and build up my project anymore.

I think I am now officially done with ZFGC.com and will not be posting HERE anymore... I will wait until my php forum is up and running on TRMgames.com

I know some of you will join me, some won't... oh well.


Sad to see you leaving ZFGC forever and curse that mod! I will defenitly join your forum.
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Raen 
Are you retarded or something?

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« Reply #13 on: December 15, 2006, 05:31:32 PM »

Glad to see this back and being worked on. Hope to see it go somewhere. It's sad to hear you will be waiting for GM7 to complete this. What ever happened to the C# version?

To everyone: Please don't overdramatize this. Don't turn it into a flame war. If you don't have anything good to say, please just don't say it. Unless it is constructive, of course.

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www.myspace.com/applesofidunn

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« Reply #14 on: December 15, 2006, 05:33:58 PM »

Its great to see this project back!  I thought you were gunna sneak away and not show up again..  Hehe..
Thanks for not doing that =)
I'm really interested in seeing this done, and I just wondered how you managed to get a good jumping system when you run off a ledge?  One thats not too sensative or whatever, or is there just a button to jump?
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