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Author Topic: The Legend of Zelda: The Army of Darkness (Turn Based Strategy)  (Read 1834 times)

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The Legend of Zelda: The Army of Darkness (Turn ...
« on: November 28, 2006, 10:53:21 pm »
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~Story~

The Dark Lord Ganon was resurected 100 years after the events of Ocarina of Time (timeline check by someone who's a little more familiar with the actual time line, I don't know if it interferes with other games). During his slumber his followers managed to amass a dark army in complete secrecy. No longer would a solitary hero be capable of slaying their master. The world would soon be enshrouded in the dark rule of Ganon, and all hope that good will prevail lies within Link (Another decendent of the original Link... >_>). However, as previously stated, he can't do it alone, so he is charged with the task to create an army of good to combat the army of evil. Everything hangs in the balance as Ganon threatens to obtain absolute power from the Triforce by using Princess Zelda as a gateway to the Triforce's power.

That's just the general story line for now.

~Gameplay~

The actual gameplay will be something close to that of Fire Emblems. Link will be able to utilize bombs, arrows, and his trusty sword merely by switching weapons on the attack screen. There will be a little bit of character customization, for instance, you can choose what jobs you want certain characters to perfom (Archer, Bandit, Warrior, Wizard, Ninja, etc.)

ZELDA CREATURES AND CHARACTERS!!! w00T!!!
Shiekah Ninjas that attack with needles and chain whips
Goron berserkers that throw rocks and attack with hammers
Zora that can swim through water with ease
Hylian soldiers who are the basic footmen with spears
Gerudo Bandits
Kokiri magicians and Archers
Hyrule's calvary! Provided by the Lon Lon Ranch.
Chain Chomp (or whatever they're called!)! We need one of them...
Zelda Bosses as Boss characters! (a little redundent...)

Each character will have one of the Triforce's three affinities: Courage, Strength, and Wisdom (Not actual pieces of the triforce, but the general piece that they're personality relates to). They all have their strengths and weakenesses, and practically point the player in the direction that that they should develop that particular character in.

For example, a character who is tied to the wisdom affinity would make a great magician, strength would make for a good brawler with heavy weapons, and those with courage can remain calm in the heat of battle so that they may weild a bow with ease.

And that's all I can think of right now... what do you guys think?
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GUILTY GEAR RULES!!! I AM AWESOME!!! WHY ARE YOU READING MY SIG?
Re: The Legend of Zelda: The Army of Darkness (T...
« Reply #1 on: November 29, 2006, 07:28:49 am »
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Hey, that's a great idea for a game. I'm looking forward to it :)

Except;;

Shiekah Ninjas that attack with needles and chain whips
Goron berserkers that throw rocks and attack with hammers
Zora that can swim through water with ease
Hylian soldiers who are the basic footmen with spears
Gerudo Bandits
Kokiri magicians and Archers
Hyrule's calvary! Provided by the Lon Lon Ranch.
Chain Chomp (or whatever they're called!)! We need one of them...
Zelda Bosses as Boss characters! (a little redundent...)


Yea, I found it funny that... Zora's would swim through water so easily... compared to the huge badass Gorons who have hammers and hurl boulders  ; 8)
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:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: The Legend of Zelda: The Army of Darkness (T...
« Reply #2 on: November 29, 2006, 04:18:39 pm »
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+=??

Possibly a very cool game! (I know this isn't what your game is about, but I thought it was kind of funny with the pop media that already pre-exists.)
« Last Edit: November 29, 2006, 04:22:46 pm by shanech »
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